https://youtu.be/_n5E7feJHw0Additionally, blue magic is interesting because they are powerful.


Also here is another source article cementing their intentions for blu.
https://kotaku.com/final-fantasy-xiv...1832757804/amphttps://youtu.be/_n5E7feJHw0Additionally, blue magic is interesting because they are powerful.




I'd rather it be a real job, but it's not even good as a limited job.
If it's going to be limited they should go proper crazy with it. Blue Mage could have elemental weaknesses and strengths matter all the time, on everything, so you collect spells and tailor loadouts for the content you're wanting to do, so running level appropriate dungeons solo is like a puzzle where you figure out the right selection of abilities so that you can clear on your own.
I mean, that's just an idea, but it needs something, anything really, to properly set it apart.
It has the spell collection mechanic, which is cool at first but mostly just tedious at later levels, and once that's done you're essentially just playing a standard DPS caster job that can't queue.
Actually playing the job itself doesn't provide a unique enough experience to justify the limitations.
Last edited by Jandor; 02-20-2019 at 07:42 PM.

I love every decision the devs made and Yoshida made with the game but when it comes down to Blu I'm highly disappointed and offended how they implemented it. Out of all jobs they had to pick Blu for this limited bull crap. For all the people that think this job is good and peachy, y'all can kiss my behind. This job is a let down and shows how closed minded they are. Also people probably will say wait till 5.0.... nothing will change,... Considering how Yoshida responded in blue mage in that article seems like he is happy Blu was implemented that way.
The whole thing about blu players night get kicked if they don't have etc spells is really dumb. I feel like sometimes he baby the players too much. Line this have is becoming too casual and kid like. We're man enough to earn our place in df with the spells we have to learn if not then Blu isn't for them period. Or better yet make df strict with the use of certain spells in order to play with others. Just like that all problems resolved.
Every time someone says "make df <do X>" I cringe.
For something so essential to the heart of the game, the idea that 'changing the code' is something simple is just -- wrong.
Currently, the only things the DF looks at are (1) your class/job (2) your current level at that class/job (3) your gear level and (4) have you unlocked the Duty. 4 items to check.
Now, you would ask them to check "do you have spell X, Y and Z" as well as "do you have spell X, Y and Z on your crossbar", followed by locking your crossbar so it cannot be changed until the end of the duty, followed by ...
Let us just say "all problems resolved" is optimism worthy of Doctor Pangloss from the novel Candide.


Or... Alternatively...Every time someone says "make df <do X>" I cringe.
For something so essential to the heart of the game, the idea that 'changing the code' is something simple is just -- wrong.
Currently, the only things the DF looks at are (1) your class/job (2) your current level at that class/job (3) your gear level and (4) have you unlocked the Duty. 4 items to check.
Now, you would ask them to check "do you have spell X, Y and Z" as well as "do you have spell X, Y and Z on your crossbar", followed by locking your crossbar so it cannot be changed until the end of the duty, followed by ...
Let us just say "all problems resolved" is optimism worthy of Doctor Pangloss from the novel Candide.
Make a side quest for the Job that requires spells X, Y and Z to be learned (Much like they already have in place for some BLU quests). Then, add this quest as a pre-con for specific level range of DF (That way, it only needs to check for 1 additional thing if you're playing this class, though, to be fair, they could also implement it for other classes to make sure that for example, doing High-Level Roulettes requires you to have your max level quest complete and thus the ability it gives)
Rinse and repeat as required.
For example:
In order to do level 1-50 DF content you need to do Quest A at level 50 which requires Spells X, Y and Z (Off-Guard, Glower, Peculiar Light)
To do level 51-60 DF content you need to do Quest B at level 60 which requires you to have completed Quest A and also have learned Spells A, B and C (Song of Torment, Bristle, Eruption)
For level 61-70 DF content you need to do Quest C at level 70 which requires you to have completed Quest B and also have learned Spells L, M and N (Shock Strike, Glass Dance, White Wind)
Boom. Done.
"But what if people don't equip these skills to their hotbar when they queue up and so are useless wastes of space in the duty‽‽‽" I hear you cry.
To which I respond... "Exactly the same as when any other class queues up to DF and doesn't use their skills and are useless wastes of space in the duty"
Don't just segregate content because people can be idiots and not learn how to play. Let the people who do learn to play have their fun. Or better yet, TEACH those idiots how to play. Such as having the quests to unlock the DF content with the spell requirements also include a scenario where you start using the skills and get an explanation as to how they work and why they could be considered useful.

I'll die of laughter if the next healer becomes limited. Dancer limited lmao



It's a moot point, Yoshida doesn't seem to have any plans to unlimit it, he's sticking to his guns on this one. Nuff said.

lol. How is my opinion a demonstration of selfishness? This is a forum for feedback, not complaining and arguing with others that their "whining" is unneeded because you like something as is.I was just sharing the source to add it to the discussion because it was relevant to what you said, though not sure where the rest of the tone of your post is directed exactly, at me or SE, the wording seems very pointed. At the end of the day you can give a rats ass or don't (I don't know you, it's not my problem) SE are sticking to what they think is the right course so you could post feedback all day about it, but they have a clear idea of what they want.
Also players have varied sources of fun and often to many different degrees to everyone else. What you might find fun may not be fun to another player, so it's kinda ironic for you to bring up something being selfish when you highlight that exact trait yourself.
Also here is another source article cementing their intentions for blu.
https://kotaku.com/final-fantasy-xiv...1832757804/amp
You fighting back the people that are asking for inclusion is an act of selfishness.
Me asking that my inclusion does not exclude you is NOT selfish.
Opinions can't be selfish, they are just opinions.
My post isn't exactly directed at anyone but it has a "point" that seems to have flew right past your head. SE devs can make mistakes (they're human), and on the many times they have done so, they "stood adamant" in denying their mistakes.
2.0 WAR too weak? "Warrior is strong, it is working as intended. You head damage after you take it." but that is pointless if you can't survive taking the damage before you can attempt to heal it.
In 2.3 NIN came out too strong? It wasn't their fault, the players used rotations that wasn't intended.
HW PLD too weak? "Defensive Tank". (lol)
Blue Mage is not what we asked for? "The release of Blue Mage did not fall far from my expectations".
Yoshi-P and the Dev team need to keep face at the end of the day, it's understandable. However, it doesn't matter how "Clear" their stance is on something. The chance that they might succumb to what the players are actually asking for is still possible, their "clear" stance on WAR's strength in 2.0 got reversed with 2.1 buffing WAR into the beast we have now. Some-times it takes much longer, an entire expansion longer like the case of HW PLD, and suddenly this "defensive tank" is doing too much DPS and ended up too overpowered that it needed 4 nerfs and for the other two tanks to get a rework and the other to get 3 buffs to finally "get in line".
Stances can change.
Last edited by Phoenicia; 02-22-2019 at 12:05 AM.



The issue here is that this is an entire jobs design, and from what I can gather yoshida would be looking at it from the perspective of us asking for DRK to be a DPS or SAM to be Tank, it clashes completely with the vision he has for not only the job but how it's integrated into the game on a fundamental level. I don't think any amount of wait and see is going to change that, changes to eureka are more likely than changes to BLU at this point because it's quite obvious yoshida is determined to high hell to keep it this way and bar it from duty finder. Feedback be damned.Yoshi-P and the Dev team need to keep face at the end of the day, it's understandable. However, it doesn't matter how "Clear" their stance is on something. The chance that they might succumb to what the players are actually asking for is still possible, their "clear" stance on WAR's strength in 2.0 got reversed with 2.1 buffing WAR into the beast we have now. Some-times it takes much longer, an entire expansion longer like the case of HW PLD, and suddenly this "defensive tank" is doing too much DPS and ended up too overpowered that it needed 4 nerfs and for the other two tanks to get a rework and the other to get 3 buffs to finally "get in line".
Stances can change.
It feels discouraging but at the end of the day I don't think there's enough CONCENTRATED outrage anywhere to give them any signal, and I'm quite sure they disregard forum posts.
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