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  1. #1
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    500
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Deceptus View Post
    100% agreed. It was sold as this job that was so overpowered that it would break group play, but to get the skills requires group play and all of the bosses are immune to it's strongest stuff.
    Ya, out of the current 49 spells, BLU only has a handfull that are really powerfull.

    Death-line spells(Tail Screw, Doom and Missile) are obvious, but most bosses seem to resist it anyway, meaning we would only use them on adds like in Ramuh.
    Self Destruct and Final Sting as they can be buffed to very high potencies, Self Destruct at a power over mage limit break 2 and Final Sting at 1.5 melee limit break 1.
    White Wind, a very powerfull healing spells.

    The rest of the BLU kit right now is very standard stuff, from a bit of CC and boost to straight DMG.
    (4)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kisshu View Post
    Ya, out of the current 49 spells, BLU only has a handfull that are really powerfull.

    Death-line spells(Tail Screw, Doom and Missile) are obvious, but most bosses seem to resist it anyway, meaning we would only use them on adds like in Ramuh.
    Self Destruct and Final Sting as they can be buffed to very high potencies, Self Destruct at a power over mage limit break 2 and Final Sting at 1.5 melee limit break 1.
    White Wind, a very powerfull healing spells.

    The rest of the BLU kit right now is very standard stuff, from a bit of CC and boost to straight DMG.
    And 5.1 is removing the super Final Sting/Self Destruct combos.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]