



100% agreed. It was sold as this job that was so overpowered that it would break group play, but to get the skills requires group play and all of the bosses are immune to it's strongest stuff.One thing is clear from these balance adjustments: SE doesn't intent to turn Blue Mage into a solo monster that can one-shot trial bosses of equal level. They want its damage to remain relatively on par with other DPS jobs, and with the increased rate of learning actions when not in an undersized party, that's pretty much them saying "we want you to team up with others to learn spells."
There's little reason to keep this job limited.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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