Quote Originally Posted by Blueyes View Post
One thing is clear from these balance adjustments: SE doesn't intent to turn Blue Mage into a solo monster that can one-shot trial bosses of equal level. They want its damage to remain relatively on par with other DPS jobs, and with the increased rate of learning actions when not in an undersized party, that's pretty much them saying "we want you to team up with others to learn spells."

There's little reason to keep this job limited.
100% agreed. It was sold as this job that was so overpowered that it would break group play, but to get the skills requires group play and all of the bosses are immune to it's strongest stuff.