Without gameplay and mechanics to back it up, BLU would be DOA if they were to do that. Not to mention people would resent what would look like repeated buffs/nerfs to the job.At this point I feel like they should just unlock it, and see how it handles in normal content. Just give it things to help it from 50-80 and just watch to see if it brakes anything. Not like it can use doom, missile, tail screw, or any status effects on impotent enemies. So just let it do it's thing, if it's braking everything, lock it and fix it before unlocking it again.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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