Quote Originally Posted by Gruntler View Post
I see a thread of people who never tried doing BLU challenge runs, got twinked to get their spells, and decided not to try doing actual challenging stuff with it, deciding that side content designed by Mr Atma, a battle designer, should be given to the balance team because they decided that Blue Mage shouldn't involve the blue mage mechanics that have been baked into the job for 20 years, and literally in every iteration in one form or another, despite claiming it's their favorite job, because.... reasons.

None of which involve naming specific blue mage spells.
Exactly what mechanics have been baked into the job for 20 years? The customization? That's only in FFXI. Not being able to actually play the game? No, that's just in this game. So you're probably clinging to the instant death and percentage based damage. In which case I point you to BLM and AST. BLM has had Death since FF1, but doesn't in FFXIV. Can you guess why? Can you also guess why AST's Gravity doesn't deal damage based on 1/4th of the enemy's health? There's no classic BLU spell that can't be reworked to become acceptable for this game. For instance, why can't Doom simply be a timer that tics for something ridiculous like 1000 potency if the enemy is still alive? That's how Death works in FFXIII, and it still retains the flavor of Doom which is 'counting down to an enemy's death'. I'm sure I'm wasting my time though because nothing I say will stop you from worshiping the broken and nonsensical design simply because your precious beloved devs decided to do it.