They have certainly done well in conditioning the playerbase to accept these limitations like they are normal when it is only FFXIV that has them.Maybe an exaggeration, but it seems like SE are the only mmo whom struggle with job designs to this extent. No mmo is perfectly balanced, they all have issues, but SE makes it seem so difficult. Makes me wonder if the FF brand where not behind this game, how well it would actually fare.
It isn't a bad game, don't get me wrong. I do think they get away with a lot because the game is called Final Fantasy 14 and not Dungeon Fantasy 14.
I always wondered why I was never really looking forward to any jobs, maybe this is why....I don't know......I feel BST would be a rat master like a Plague's Tale or something.


Go play Elder Scrolls Online. Balance in that game is a joke in comparison to anything SE has done with FFXIV.Maybe an exaggeration, but it seems like SE are the only mmo whom struggle with job designs to this extent. No mmo is perfectly balanced, they all have issues, but SE makes it seem so difficult. Makes me wonder if the FF brand where not behind this game, how well it would actually fare.
It isn't a bad game, don't get me wrong. I do think they get away with a lot because the game is called Final Fantasy 14 and not Dungeon Fantasy 14.
I always wondered why I was never really looking forward to any jobs, maybe this is why....I don't know......I feel BST would be a rat master like a Plague's Tale or something.


That's my problem with BLU, instead of letting BLU play in their themepark MMO they decided to sandbox the job as it own content. Basically negating BLU from 90% of the content since we depend alot on the duty finder. But not only that we are relegated to old content instead of current expansion content which is honestly a slap in the face.
You want BLU to be a solo job fine, but don't put all these limitations on it and call it a job.
Our brother MMO FFXI has a solo job too, it's called beastmaster yet they didn't have these absurd limitations and could still party with others if they wanted to, sure they don't have a duty finder in that game, but beastmasters still played solo and could do current expansion stuff. That is the framework they should have used for BLU if they truly intended for it to be a solo job, not this mess.
Keeping BLU out of raids is one thing, but out of the rest of the game is another thing.
Last edited by Brightshadow; 10-05-2019 at 02:13 AM.

I just hope they give us the Overpowered job that can solo every content of his own level by himself (like it supposed to be from 1st annoucement), without need others to carry him, just make his skill really owerpowered, not a worst way of other classes. Right now is basically 1/2 lv80 player carryng lv50 blu to learn spells "NICE GAMEPLAY". Or at least give blu the ability to Queue into duty finder and automatically get matched with others Blu who Queue too for the same Duty.
There is no gameplay into blu right now, is just find some1 or a friend and getting carryed to old content and wait HE do the job for You, wait enemy to use the skill you need, kill boss, repeat untill is learned, proceed to another boss untill book is full, end of blu gameplay. "FUN"
I actually understand a limited OP job to be LIMITED to not ruin content but blu just sucks, is not OP, is not good, is not fun, and require a bullshit way to play content as it is now.
HOOOO wait, we have is own minigame thing that actually need 1 day(or less) to be end if you already learned the skill you need (that you supposed to have, since blu actual gameplay is be carryed in old content untill you have all skills)
Soo now we have 2 way to play blu:
- Be carryed in old content
- End Masked Carnival in 1 day or less
Then wait next expansion for level increase.
This is the worst gameplay job concept i ever saw in any MMOrpg.

No its not bizarre im also a petty guy and i feel angered about blue completley. They did a shitty job. I might be too strong but eh they deserve it.That's a pretty extreme reaction to a single job not being what you wanted. Favorite or not. It's hard for me to process how one job managed to ruin everything XIV for you. I can get disappointment in that you can't use it like a standard job, but thinking since 4.5.1 your excitement with the game just ended? Seems...bizarre.
I still wish they could've just restricted the use of BLU in standard content until you've learned their "essentials" needed to execute their full DPS rotation properly.
I'd still find the class fun if I had to do without or had access to nerfed versions of their "OP" moves like Final Sting, White Wind, Bad Breath, Peculiar Light, Tail Screw, Doom, etc.
They've already lost one of their major edges that had over conventional classes in that now everyone can spam AoEs without quickly running out of resources.
Last edited by KageTokage; 10-05-2019 at 08:17 PM.
So, change it's role to all rounder and make mask stances with randomized abilities and requirement to acquire certain abilities and keep it like OP due to the hassle of having to collect those abilities and the chance that they players will que with a partially empty tool kit. And, allow BLu the ability to switch between its mask stances for situational needs and we finally have a job that could actually reduce ques caused by dev team hubris XD
Last edited by MPNZ; 10-06-2019 at 12:22 AM.
At this point I feel like they should just unlock it, and see how it handles in normal content. Just give it things to help it from 50-80 and just watch to see if it brakes anything. Not like it can use doom, missile, tail screw, or any status effects on impotent enemies. So just let it do it's thing, if it's braking everything, lock it and fix it before unlocking it again.



Without gameplay and mechanics to back it up, BLU would be DOA if they were to do that. Not to mention people would resent what would look like repeated buffs/nerfs to the job.At this point I feel like they should just unlock it, and see how it handles in normal content. Just give it things to help it from 50-80 and just watch to see if it brakes anything. Not like it can use doom, missile, tail screw, or any status effects on impotent enemies. So just let it do it's thing, if it's braking everything, lock it and fix it before unlocking it again.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Lol like it wasn't dead on arrival already.
Anything is better than what we currently have as of 5.0, if the job gets access to duty finder and current level stuff they would atleast be able to participate. Just like how almost nobody wanted to play machinist in 4.0 but they could still participate in any current content available.
As for mechanics to back it up, there is a ton of mechanics already in their spells. BLU just has more customization. It definitely wouldn't be a job for everyone, but we already have 17 jobs with the normal slightly altered mechanics I think something different that could do regular content isn't necessarily bad even if its a tad underpowered. (which could be fixed by potency changes in patches.)
Last edited by Brightshadow; 10-16-2019 at 09:49 PM.
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