
Ah. It’s something at least. Once you had given the Cipher to the person and obtained their spell, was it forever, or do you lose the spell after its cast and have to do it all over?In FFXI:
-You obtain a "Cipher" through various means and trade it to an NPC that gives you the Trust spell for "X" character.
-You cast the spell in the overworld/dungeons and the Trust appears to fight with you.
-How many trusts you can summon at once are limited by your progress in one of the storylines.
-Some NPCs have sidequests associated with them that unlock their trusts, while others are found throughout the main story.
-Login campaigns give you free points to purchase other Ciphers for all trusts not included above.
In FFXIV:
-May or may not be limited to Shadowbringers story dungeons.
-Will probably only be available within the dungeon.
-Will probably follow you around similar to Squadron members, and attack on command.
-Unlike FFXI you might not be able to be that creative with your trusts, since in FFXI many jobs could fill different roles, so you might be limited to selecting 1 tank, 2 dps, or 1 healer.
-Trusts so far seem to be based off the Scions, but more might become available later through other means.
-Will replace playing with other players if you choose, but you can still play through the dungeons with others if you wish.
“Courage is the magic that turns dreams into a reality”
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