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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I've always wanted to see something like FFT's Chemist as a healer, where you get to lob potions at people with an "Item" command. Bravely Default's Salve-Maker was similarly interesting. Given that Thavnaria seems to be a hub for alchemy, you could attach such a job to their lore.

    You don't necessarily need ammo to do it (especially since "ammo" jobs don't really have a max ammo capacity or require purchasable ammo). You could have all the heals be built around cooldowns (i.e. you can throw a certain number of potions before having to refill/"reload" your flask) or around some base material/ether that you construct your potions from that generates over time.

    As far as mixing potions go, there are two ways that you could do it. The first is that Mudra concept where you pick a combination of ingredients to get a particular result. The other, more organic option would be to use ground effects. Lob an X-potion at the tank. While they're sitting in a pile of healing goo, watching their health tick back up, you can toss a second potion at that puddle which combines with the first to create a new effect. You could just as easily do poisonous effects that harm opponents in similar ways. You could even introduce in something like FFXII's Nihopalaoa to produce a reversal effect on enemies.
    (2)

  2. #2
    Player
    Scribbinge's Avatar
    Join Date
    Feb 2019
    Posts
    1
    Character
    Tasty Toastie
    World
    Zodiark
    Main Class
    Warrior Lv 34
    Quote Originally Posted by Lyth View Post
    As far as mixing potions go, there are two ways that you could do it. The first is that Mudra concept where you pick a combination of ingredients to get a particular result. The other, more organic option would be to use ground effects. Lob an X-potion at the tank. While they're sitting in a pile of healing goo, watching their health tick back up, you can toss a second potion at that puddle which combines with the first to create a new effect. You could just as easily do poisonous effects that harm opponents in similar ways. You could even introduce in something like FFXII's Nihopalaoa to produce a reversal effect on enemies.
    This job fantasy is much more appealing and logical to me than the dancer idea other people seem to be loving.

    I especially love the idea of combining effects. The way I'd like to see it is similar to how you describe and kinda how things work in mass effect and more recently Anthem (with more depth than those). Some actions should 'prime' allies and foes with a DoT, HoT, buff or debuff, and then other abilities could 'detonate' them for a more instantaneous effect.

    E.g: you throw an oily mixture which coats enemies slowing their movement by 20%, oiled enemies become flammable and can be ignited with alchemists fire.

    or a healing variant: you release restorative vapours in the targeted area healing allies for X over Y seconds for all allies that inhale the vapours. Another ability could consume the HoTs from nearby allies to heal a single target for a larger amount.

    etc etc. I'm sure the team could come up with a more robust and interesting set of interactions than my 5 minute brainstorming lol.

    I find it amusing that for all of the new job speculation where people are discussing potential mechanics the perfect example is always "like ninja mudra!"
    Gunbreaker? give it ninja mudra!
    Dancer? GIVE IT NINJA MUDRAAAAAA
    (3)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Scribbinge View Post
    I find it amusing that for all of the new job speculation where people are discussing potential mechanics the perfect example is always "like ninja mudra!"
    Gunbreaker? give it ninja mudra!
    Dancer? GIVE IT NINJA MUDRAAAAAA
    Although the ninja-specific version has its issues, overall it's a good concept. It's like how classes have procs, and combos, and so on. It's something with enough versatility to be used in a few different ways.

    Gunbreaker with its different ammo types may already be fairly mudra-alike - since the different ammos may well imply comboing them for certain effects.

    But however a combination mechanic might show up in future jobs, hopefully it won't have the latency issues of mudra.
    (0)