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  1. #1
    Player
    Jaywalker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    675
    Character
    Cenric Asher
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    I've been toying with something like this too! I do think one obstacle is what the ingredients are/where they come from/if they have a price and what happens if you're broke or unable to obtain more.

    If you have a nebulous "kit" of some sort as your weapon/gear, you could have a "restock" action when you run out similar to a mana or stamina meter. If the item you use is say, a giant syringe, you could have a "refill" action. Basically just suspend disbelief with hammerspace.

    Frankly it might also be fun because then you get an option to do either medications or poisons. Heal party members, give buffs, etc. or inflict damage and status ailments on enemies. Possibly initial damage inflicted could be low, but then when you stack loads of potentially crippling status ailments on top you could potentially go full-morbol on your enemies.

    Might also be interesting depending on whether it is close-range requirement, and if it added a healer that wasn't using magic.

    I've said before on the site, but I also still think there's room for a caster who manipulates aether in the body either in beneficial or harmful ways and could inflict crippling status ailments in similar ways. I basically think that healer/status ailment combo is something that would fit in great whether it's a mundane or arcane approach. I know dancer and geomancer are things people are clamoring for, but I would LOVE something a bit darker or otherwise more unusual personally.
    (3)

  2. #2
    Player
    StarsiderSajun's Avatar
    Join Date
    Feb 2019
    Posts
    1
    Character
    Sajaru Motaru
    World
    Mateus
    Main Class
    Astrologian Lv 60
    I've always liked the idea of an Alchemist being a combat class. Only MMO I've ever seen do it is EQOA and it was implemented in a really unique way. The class had a few spells, but its primary form of dps was throwing explosive potions that it brewed. But each explosive potion thrown took 1/8th of its total mana, and it had a couple spells that would trade health for mana restored, and then said health could be restored using a their own type of health potion. These potions of course were more like a summon or generation spell, as opposed to actually crafting them.

    As you can imagine due to this design the class was focused on having as little maximum mana as possible, because the thrown potions took 1/8th no matter what the max mana was, and then the restorative potions would restore a lot more mana.

    I think a design like this could fit really well into FF XIV being that we already have BLM and DRK who have to carefully manage their mana reserves during the fight, albeit in different ways.
    (1)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Osteichthyes View Post
    An idea that I've been juggling with for a while is the idea of a healer that mixes "ingredients" together to produce a result. Essentially it would function like Rikku's FFX "Mix" Overdrive combined with NIN mudra. This ability could then be further augmented via abilities to make the concoction AoE or have additional affects.

    As AST is kinda RNG, and the other two can get stale, this may be a decent way to have some depth in the role. Let me know what you think, always interested in hearing opinions, whether positive or critical.

    Also on the off chance anyone at SE reads this and wants to use any of it, feel free. I claim no ownership to any of the ideas posted here.
    You're not the only one to suggest it - pre-heavensward, a number of people suggested chemist (some even giving detailed writeups of each ability it might have), and SE later mentioned in an interview they considered it. I still hope we'll see it some day - I'm one of the strange ones that gets more excited about that concept than Dancer. Though... with ShB bringing us this Dancer, 4 more years to maybe see another healer - that may or may not be chemist - it's a long wait.

    Quote Originally Posted by Jaywalker View Post
    I've been toying with something like this too! I do think one obstacle is what the ingredients are/where they come from/if they have a price and what happens if you're broke or unable to obtain more.
    I can't imagine SE would be obtuse enough to add a class that has to buy ammo. It'd probably work closer to BRD/MCH or StarsiderSajun's description.

    Quote Originally Posted by StarsiderSajun View Post
    -snip-
    That sounds like a really cool way to do it.
    (1)

  4. #4
    Player
    Jaywalker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    675
    Character
    Cenric Asher
    World
    Famfrit
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    I can't imagine SE would be obtuse enough to add a class that has to buy ammo. It'd probably work closer to BRD/MCH or StarsiderSajun's description.
    Naw I agree with you. When I was initially considering I was thinking about how if it has a mixing setup it would balance various components and all. Having some kind of cost to using abilities is important to making sure players don't godmod imo, you have to manage resources that way. Running out of a specific number of materials/having to buy more would not be a workable solution though like you said. So handwaving with hammerspace is probably the way to go haha.
    (0)