My issue with Eureka and its "carrot at the end of a very long stick" reward prospect is that it's not the kind of gameplay I signed up to this game for.

I tried out this game, and decided I enjoyed the dungeon-focused gameplay. It's somewhat grindy but in a way I don't mind.

And then comes Eureka. "Here's some new and exciting content that you'll need to spend hours and hours on, in a totally different gameplay format to the rest of the game! Isn't it awesome!"

...um, no. This isn't the game I signed up for, except somehow it has chunks of that game locked up within it. Gear, weapons, a whole storyline that ties into the MSQ. And the devs seem to think that I'll automatically enjoy it just because it's part of the game I do like, even though its functionally different.

If I wanted to do an old-school RPG grind (which I don't), I would play an old-school RPG.