female derplander's running animation or ninja's running/sprinting animations. I personally preferred the rogue's animation
female derplander's running animation or ninja's running/sprinting animations. I personally preferred the rogue's animation
-Different stances for different things like tank stances. Examples: Warriors in tank stance would use the default, while in dps stance they would use the unique Roe warrior pose, Paladin would put their shield away while in sword oath and two hand their sword etc.
-I want all casters to be able to cast with their weapons sheathed
-Monk needs a new stance for standing and moving with their weapon out. I'd like something like the last boss of Temple of the Fist, anything other than the hop.
-Dragoon could use a better stance than the foot-stabbing one they all have, even just the Roe version would make me happy.
(In a dream world that could never happen)
-Each race gets unique animations for fighting that fit them, picture a Roe pld using strong, heavy blows where an Elezen would use quicker precision strikes
Everything about Elezen.
These people are supposed to be nobles and sky warriors but they run and stand and emote like sissies.
New to forum posts and the game as well, sooo...hope this works.
Options are something I think everyone can agree on. Maybe just "touching up" emotes and animations as they are now and adding alternates that would still be lore appropriate for each race/job. Giving the players more choices is always a good thing in my opinion. I've played quite a few games over the years and many times devs have changed or completely removed seemingly small things instead of providing options, and that can aggravate more people than you think (who am I kidding you're a gamer in 2019, you know the drill).
Just some thoughts from a noob/nobody. Apologies to the devs for the extra workload this might cause but, happy players are happy payers.
Love the game btw.
This.It's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
While MCH's guns can't decide whether they're supposed to be rifles or pistols, it would be nice to be able to get 2 sets of animations so they make sense depending on what size gun you're using... Even if they were manually selected rather than coding the game to recognize what glamour you're using.
On other topics:
Not necessarily an animation change... But can you please like shift over quivers to the side by like an inch so that battle stance doesn't cause it to be clipping through my tail all the time?
Also, some animations of instant cast skills I wish were adapted for when you're moving. BRD's Windbite and RDM's Contra Sixte come to mind. Windbite causing you to duck down and splay your feet out for its animation, but while moving it means you're just sliding around awkwardly... While Contra Sixte has you stab your Rapier into the ground while you jump up to use the focus to fire off all the aether swords, so if you're moving, your Rapier is sliding through the ground with you...
While BRD's own Peloton animation shows that they can adapt to moving (While stood still, Peloton will have you twirl in place playing the flute. While moving, you just quickly play a single note and that's it.) - Even though I'm not a fan of this whole "Pull a flute out of thin air" animation (Nor the Foe Requiem's "Yeah, I have a harp now. Deal with it" animation) >.>
Oh goodness, I hate those sound effects. That and the other male Lalafell laugh that you hear every time you go into the Carline Canopy.
Most annoying thing about those crowd/background voice effects is that they're classed as (and thus controlled by the settings for) "ambient noise". I have voices set to mute, which silences players in battle or when they're emoting directly, but it doesn't stop those crowd voices at all.
The actual ambient crowd noise is fine, it's just the distinct voices within it that are incredibly annoying.
I liked Stone III's spell animation more overall, but I also particularly dislike that Stone IV uses the "Holy" cast animation. It doesn't seem right to be using that for another spell, especially Stone.
Remove Quick Nock and Get back Wide Volley animation
I think there is a setting to turn the gauss barrel off? Try /gaussbarrel or /gauss and see if that works.While we are at it can we have guass barrel be invisiable? It ruins 75% of the guns appeal and just having it invisiable just to the player doesn’t do it for me. The ferdinand a otherwise amazing fun is tarnished when guassbarrel is on. And guns like the Mendacity gun or the Pagos gun have a invisiable gap and doesn’t scale to the gun.
Lastly the ultimate weapons from Bahamhut and Ultimate weapon. The gun looks all shiny and important but the tool box is standard, while bard has its quiver looking different in every bow and shines in this form aswell as Lux and Zeta why doesn’t machinist have different tool boxes? It even changes color when your gun is dyeable GRRRRR
Also, the "tool box" is a unique item that Stephanivien built for you, for a discipline so new that the soulstone doesn't have any past owners. You're just upgrading the gun that you use with it - you're not finding copies of his invention in ancient ruins! (Or if you are, something is definitely amiss...)
Aero III uses it too, which makes me think it's just the casting animation Square's chosen for powerful white magic no matter what.
Stone's developed some weird pattern where it seems to alternate between a projectile and the ground erupting underneath the target. I'm expecting the inevitable Stone V to just be the WHM conjuring a boulder several times their size.
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