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  1. #1
    Player
    briarth0rn's Avatar
    Join Date
    Dec 2013
    Location
    Kugane
    Posts
    121
    Character
    Tetra Frost
    World
    Balmung
    Main Class
    Samurai Lv 80
    It's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
    (1)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by briarth0rn View Post
    It's never gonna happen, but I wish Machinists had a second set of animations where they wield their weapons 2-handed like rifles or shotguns. Even if they're much larger than real world guns, I don't mind a lot of the pistol/revolver glamours on MCH being 1-handed, and I wouldn't even mind keeping some of the big but short-barreled guns (like Ferdinand) 1-handed either, but some of them just seem ridiculous. I wish their movement animation with weapon unsheathed didn't have them weirdly pointing the barrel down as if it's a vacuum cleaner. Sprinting animation is great, but should also vary based on the gun size.
    This.

    While MCH's guns can't decide whether they're supposed to be rifles or pistols, it would be nice to be able to get 2 sets of animations so they make sense depending on what size gun you're using... Even if they were manually selected rather than coding the game to recognize what glamour you're using.

    On other topics:

    Not necessarily an animation change... But can you please like shift over quivers to the side by like an inch so that battle stance doesn't cause it to be clipping through my tail all the time?

    Also, some animations of instant cast skills I wish were adapted for when you're moving. BRD's Windbite and RDM's Contra Sixte come to mind. Windbite causing you to duck down and splay your feet out for its animation, but while moving it means you're just sliding around awkwardly... While Contra Sixte has you stab your Rapier into the ground while you jump up to use the focus to fire off all the aether swords, so if you're moving, your Rapier is sliding through the ground with you...

    While BRD's own Peloton animation shows that they can adapt to moving (While stood still, Peloton will have you twirl in place playing the flute. While moving, you just quickly play a single note and that's it.) - Even though I'm not a fan of this whole "Pull a flute out of thin air" animation (Nor the Foe Requiem's "Yeah, I have a harp now. Deal with it" animation) >.>
    (2)