I don't play them so I'm not sure, but don't some MOBAs already do this? I've heard people that drop from matches or get reported for toxicity in certain games get put into their own queues with other players like that.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
We had this. What we have now, just shows that too many players in this game are incapable of handling this freedom responsibly. SE didn't just add the new restrictions willy-nilly. They added them, because actual player actions displayed their necessity.
That said, take these new "restrictions" with a grain of salt. I don't anticipate any changes in the number of bans and punishments. GMs will continue to act as they always have acted. The new text in the TOS is just for covering their butts, and giving belligerent players less room to whine when they're called out on their BS.
I'm tickled by the concept of a "toxic player penitentiary", I must admit!
If anything i think the community has taken it less serious than before.That seems to be the case from what ive seen.Since the update there has been non stop trolling and joking in chat like 'reported for insert random joke'We had this. What we have now, just shows that too many players in this game are incapable of handling this freedom responsibly. SE didn't just add the new restrictions willy-nilly. They added them, because actual player actions displayed their necessity.
That said, take these new "restrictions" with a grain of salt. I don't anticipate any changes in the number of bans and punishments. GMs will continue to act as they always have acted. The new text in the TOS is just for covering their butts, and giving belligerent players less room to whine when they're called out on their BS.
I'm tickled by the concept of a "toxic player penitentiary", I must admit!
if i remember correctly the Xbox did this with some games but the environment they went to just got worse and worse and after a while players who were thrown in there for minor things were basically flung into a very 'toxic' environment with the way the world is now and how people act shoving the worst types of people to there own server would only create an echo chamber of there ideas rather then have them learn that what they did is wrong,
to reply to the op, you have a freedom of speech in the game anyway, you agreed not to bring up specific subjects when you play the game (or in game), the things banned from you saying besides the common sense things (such as screaming at people with insults) are just small things that don't tend to really come up in conversation, (i saw someone saying swearing, swearing has a profanity filter in this game, so you can swear just not work around the filter or be excessive,)
if those subjects are what you truly want to talk about then i say make a discord or Skype group, its free to do so. because if you can't say it on those then you shouldn't say it anyway.
Sometimes you just got to have Some fun
Whatcha talking about? Every server is a freedom of speech server. The government plays zero role in the rules and regs of this private platform.
Fun Fact - EverQuest 2 has had something like this in play for years now. Drunder server. Instead of perma banning an account, they were "Drundered" and all of their toons were moved there, and all future toons as well. No rules - you could openly bot, swear, hack, etc, whatever you wanted. But - there was zero GM assistance of any kind. You could continue to play and give them money, but if you ever had something go wrong -- too bad. That includes a stuck character. Stuck in an infinite loop and can't move? Too bad. Someone scammed you? Too bad. Someone threatened IRL bodily harm? Too bad. Someone found a way to hack the broker and stole your items? Too bad. 100% on your own permanently.
So you're literally asking for a server where people can't get in trouble no matter what they say? This makes me wonder what awful things you have to say if you feel the need for a server like that.
Also the lack of insults would be the responsibility of the players, not SE. It's not as if SE force players to insult one another.
I really don't want to think about a server dedicated wholly to indulging the online disinhibition effect.
Why would any game company operating an MMO open a massive can of worms like that? They wouldn't benefit from it in the slightest.
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