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  1. #11
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rongway View Post
    The lines that separate flank from rear extend all the way to the boss's center. Regardless of a boss's size, you should not have trouble switching between flank and rear because you should be somewhere along that line, making just small adjustments back and forth over it.


    You can also stand along the line but inside the target circle.
    Oh so it's not as specific as I thought it is?Cuz I thought the room for flanks and rear are smaller than what was on the graph.

    Thanks tho,that'll help me a lot next time I try melee during raids
    (0)

  2. #12
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MetalSnakeXI1 View Post
    Oh so it's not as specific as I thought it is?Cuz I thought the room for flanks and rear are smaller than what was on the graph.

    Thanks tho,that'll help me a lot next time I try melee during raids
    yeah, the area is actually huge. I raid with DRG and SAM and spend most of my time in O10S inside the hitbox because its way easier. I do the same thing in O11S during starboard/larboard and miss very few positionals during that specific mechanic (unless im literally forced to). I save true north for times we're sitting under the boss or sitting in the corner hitting his face, but YMMV.

    Also since you pug, optimizing dps is a poopshoot in most cases. You can only do your best but it wont likely be optimal until you get an entire team trying to optimize dps uptime. (my static only focuses on dps uptime strats which most pugs dont do, so when i tried to pug i actually had no idea what they were doing lol).
    (0)

  3. #13
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    Well recently a friend introduced me to a static but the problem is,as you'd expect,is with scheduling and the difference between timezones so sometimes not everyone from the static can gather

    And while it'll sure elliviate some of the issues I have.....I still don't think it'll be that much fun to go back to either.It's probably just a "me" issue but I'm just not feeling alphascape tbh
    I wish I could raid this tier but I can't I had to schedule 1 person from NZ, 1 person from Japan, 3 people from the west coast, 2 from central America and myself East Coast Canadian, it was a nightmare but we had 2 days to raid and it was enough, it's daunting but can be done. And you're not the only one I loved Creator and Midas those were probably my favorite raid tiers I wish I had gotten into Ultimates but my statics been dead since Sigmascape, as for Alphascape I love the gear but I dunno how i'd feel about em till I actually tried them.
    (1)

  4. #14
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Well 11s is fun too me lol the only actual challenge, but I switched from MNK quick because melee and alphascape hate one another...
    (0)

  5. #15
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    You have to learn where the 'break point' is between flank and rear is as a melee and position there when possible. The bosses direction is fairly static in most fights, so this is an issue of retraining yourself. Im not syaing the fights are incredibly melee friendly, but this isnt a game breaking problem either. Just a bit of creativity on your part solves the issue. Which I think is the point from the Devs. Theyre pushing certain aspects harder cause they want you the player to play better.

    As for RNG in fights, people kind of watned that...kinda.

    Pretty much peoples complaints about Savage was the scripted nature of it. GMs said "Ok, then how bout this." Things are still scripted but certain aspects are RNG based. Its reliant on you the player to resolve that by being aware of how the mechanic functions instead of learning "Run to x, stand there for a few seconds, and run to Y" regardless of knowing how the mechanic functions. 11s, honestly, is easier than 10 in that regards.

    The issue you might be running into is simply that youre pugging it. These fights are much more manageable in statics where communication is better (along with level of play typically). While I too am not a godly raider, I am clearing it. Most of my deaths is me messing up a mechanic I know due to carelessness, and not because of bad strats, terrible RNG, or or janky mechanics. But thats been my experience. I like it. Could be better? Sure. But this isnt bad for what Im getting.
    (0)
    Last edited by Melichoir; 02-16-2019 at 03:00 AM.

  6. #16
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Melichoir View Post
    You have to learn where the 'break point' is between flank and rear is as a melee and position there when possible. The bosses direction is fairly static in most fights, so this is an issue of retraining yourself. Im not syaing the fights are incredibly melee friendly, but this isnt a game breaking problem either. Just a bit of creativity on your part solves the issue. Which I think is the point from the Devs. Theyre pushing certain aspects harder cause they want you the player to play better.

    As for RNG in fights, people kind of watned that...kinda.

    Pretty much peoples complaints about Savage was the scripted nature of it. GMs said "Ok, then how bout this." Things are still scripted but certain aspects are RNG based. Its reliant on you the player to resolve that by being aware of how the mechanic functions instead of learning "Run to x, stand there for a few seconds, and run to Y" regardless of knowing how the mechanic functions. 11s, honestly, is easier than 10 in that regards.

    The issue you might be running into is simply that youre pugging it. These fights are much more manageable in statics where communication is better (along with level of play typically). While I too am not a godly raider, I am clearing it. Most of my deaths is me messing up a mechanic I know due to carelessness, and not because of bad strats, terrible RNG, or or janky mechanics. But thats been my experience. I like it. Could be better? Sure. But this isnt bad for what Im getting.
    I didn't mean it was game breaking,just cumbersome for me personally and it's where I decided to switch to ranged for alphascape

    I can handle a bit of rng sprinkled here and there heck o4s had many RNG elements from Exdeath's blackholes to what type of debuff set u get on neo exdeath

    I didn't feel like the rng in o11s was as decent as that but it's something I might get used to eventually despite me not liking it

    I'll eventually clear it,it's just that alphascape for me isn't a tier I'd personally go back to even for weekly loot. Tho with the new info I got from here I might try DRG again on o11s and see what I can do with it.

    Thanks for the info everyone ^_^
    (0)

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