Oh so it's not as specific as I thought it is?Cuz I thought the room for flanks and rear are smaller than what was on the graph.The lines that separate flank from rear extend all the way to the boss's center. Regardless of a boss's size, you should not have trouble switching between flank and rear because you should be somewhere along that line, making just small adjustments back and forth over it.
You can also stand along the line but inside the target circle.
Thanks tho,that'll help me a lot next time I try melee during raids
yeah, the area is actually huge. I raid with DRG and SAM and spend most of my time in O10S inside the hitbox because its way easier. I do the same thing in O11S during starboard/larboard and miss very few positionals during that specific mechanic (unless im literally forced to). I save true north for times we're sitting under the boss or sitting in the corner hitting his face, but YMMV.
Also since you pug, optimizing dps is a poopshoot in most cases. You can only do your best but it wont likely be optimal until you get an entire team trying to optimize dps uptime. (my static only focuses on dps uptime strats which most pugs dont do, so when i tried to pug i actually had no idea what they were doing lol).
I wish I could raid this tier but I can't I had to schedule 1 person from NZ, 1 person from Japan, 3 people from the west coast, 2 from central America and myself East Coast Canadian, it was a nightmare but we had 2 days to raid and it was enough, it's daunting but can be done. And you're not the only one I loved Creator and Midas those were probably my favorite raid tiers I wish I had gotten into Ultimates but my statics been dead since Sigmascape, as for Alphascape I love the gear but I dunno how i'd feel about em till I actually tried them.Well recently a friend introduced me to a static but the problem is,as you'd expect,is with scheduling and the difference between timezones so sometimes not everyone from the static can gather
And while it'll sure elliviate some of the issues I have.....I still don't think it'll be that much fun to go back to either.It's probably just a "me" issue but I'm just not feeling alphascape tbh
Well 11s is fun too me lol the only actual challenge, but I switched from MNK quick because melee and alphascape hate one another...
You have to learn where the 'break point' is between flank and rear is as a melee and position there when possible. The bosses direction is fairly static in most fights, so this is an issue of retraining yourself. Im not syaing the fights are incredibly melee friendly, but this isnt a game breaking problem either. Just a bit of creativity on your part solves the issue. Which I think is the point from the Devs. Theyre pushing certain aspects harder cause they want you the player to play better.
As for RNG in fights, people kind of watned that...kinda.
Pretty much peoples complaints about Savage was the scripted nature of it. GMs said "Ok, then how bout this." Things are still scripted but certain aspects are RNG based. Its reliant on you the player to resolve that by being aware of how the mechanic functions instead of learning "Run to x, stand there for a few seconds, and run to Y" regardless of knowing how the mechanic functions. 11s, honestly, is easier than 10 in that regards.
The issue you might be running into is simply that youre pugging it. These fights are much more manageable in statics where communication is better (along with level of play typically). While I too am not a godly raider, I am clearing it. Most of my deaths is me messing up a mechanic I know due to carelessness, and not because of bad strats, terrible RNG, or or janky mechanics. But thats been my experience. I like it. Could be better? Sure. But this isnt bad for what Im getting.
Last edited by Melichoir; 02-16-2019 at 03:00 AM.
I didn't mean it was game breaking,just cumbersome for me personally and it's where I decided to switch to ranged for alphascapeYou have to learn where the 'break point' is between flank and rear is as a melee and position there when possible. The bosses direction is fairly static in most fights, so this is an issue of retraining yourself. Im not syaing the fights are incredibly melee friendly, but this isnt a game breaking problem either. Just a bit of creativity on your part solves the issue. Which I think is the point from the Devs. Theyre pushing certain aspects harder cause they want you the player to play better.
As for RNG in fights, people kind of watned that...kinda.
Pretty much peoples complaints about Savage was the scripted nature of it. GMs said "Ok, then how bout this." Things are still scripted but certain aspects are RNG based. Its reliant on you the player to resolve that by being aware of how the mechanic functions instead of learning "Run to x, stand there for a few seconds, and run to Y" regardless of knowing how the mechanic functions. 11s, honestly, is easier than 10 in that regards.
The issue you might be running into is simply that youre pugging it. These fights are much more manageable in statics where communication is better (along with level of play typically). While I too am not a godly raider, I am clearing it. Most of my deaths is me messing up a mechanic I know due to carelessness, and not because of bad strats, terrible RNG, or or janky mechanics. But thats been my experience. I like it. Could be better? Sure. But this isnt bad for what Im getting.
I can handle a bit of rng sprinkled here and there heck o4s had many RNG elements from Exdeath's blackholes to what type of debuff set u get on neo exdeath
I didn't feel like the rng in o11s was as decent as that but it's something I might get used to eventually despite me not liking it
I'll eventually clear it,it's just that alphascape for me isn't a tier I'd personally go back to even for weekly loot. Tho with the new info I got from here I might try DRG again on o11s and see what I can do with it.
Thanks for the info everyone ^_^
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