One thing to keep in mind tho,this is just purely from my personal pugging perspective since I wasn't part of a static during the pug process
I could probably be wrong on a couple of things so feel free to correct me if I'm wrong on any of it
While so far things didn't take as long as it did for me on delta and sigmascape,Alphascape just didn't feel as fun to reclear as the previous two tiers for me(doesn't help that for three weeks I got nothing on my rolls for weekly chests since I began Alphascape but thats beside the point)
For one,I feel like the fights from o10s and beyond were not designed with Melee positionals in mind,sure True North can mitigate this but it has a 90 seconds cooldown(I think it was 120 seconds before iirc)....
Midgardsormr is just too big and covers half of the arena so getting from his flank to his rear is a bit annoying as the distance you travel during this can be detrimental when handling mechanics from spin/flip patterns to bulwark/hottail passes to akh morn stacks next to exa flares and during all of this,especially for MNK,lots of extra potency damage is lost while handling mechs without a lot of coordination and practice....which is something you're not guaranteed to get without a consistent static)
Its one of many reasons why I switched to being a full-time ranged/caster DPS
And speaking of mechanics,the fights feel kind of jank
To be fair Chaos is easier than even most ex primals(but the jank is still there especially if pfs insist on DPS in instead of DPS out),but Midgardsormr's new added mechanics of Bulwark and Hottail feels really janky without a consistent strat like the currently popular Spyro strat,and that whole new addition last for a grand total of a minute before things went back to the status quo from the earlier part of the fight with exaflares added in,hottail's hitbox is deceptively large so even if you think you're as far as u can from it it still kills the party sometimes,and the nidhogg balls are there purely to be "hey remember this mech from nidhogg?do it again.
It wasn't hard to get a clear as it took me around 5 to 6 pfs to get my clear but the process of doing the fight and reclearing it on a weekly basis for loot isn't fun tbh compared when I went back to delta and sigmascape raid tiers which,while stuff like Guardian and Kefka were tought to pug I still enjoyed refarming them heck I recleared o8s 7 times by now.
And then comes Omega o11s.....................sigh.This is honestly the worst fight of the omega raid by far for me,this takes all the issues I mentioned earlier plus the complaints I had with previous raids and amplify them by a 100,from the RNG in the colored fists in the beginning to the chains in Level Checker to the absolute visual mess that is Pantocrater in both variations which is pretty much the equivalent of being died to a circus dartwheel and have to dodge 50 knifes in a row followed by a bomb immediately after while being tasked to dodge and attack at the same time otherwise u hit the enrage loop cast
Granted I'm not the best raider by any means and I'm sure a lot of you found it pretty easy,but this ,for me, doesn't feel like a fun type of challenge where,while still hard,is still enjoyable with a lot of replayability. Omega o11s,and Alphascape Savage in general,doesn't feel like that for me.Especially for weekly loot clears
Deltascape and sigmascape might've took me longer to do and the pugging process wasn't exactly pleasant,the end result at the very least,even if the loot is outdated,was worth it for me,and I don't think Alphascape can offer the same
I honestly might consider chickening out and just wait till the prog lock is lifted to jump ahead to o12s later before 5.0's release cuz it's just not worth it for me,and the 400 ilvl gear is not even than enticing when u know can augment scaevan gear with Ivalice coins.
And with that,rant is over.
How was your alphascape experience tho?I'd love to hear how things went with you guys especially those who cleared it.