Quote Originally Posted by Wayfinder3 View Post
It’s going to be bad if it’s a Melee Healer, they better give some throwing daggers and make it a Healer/Ranged Physical inspired job. Healers have always been the first line of defense to do mechanics and there are some mechanics that flat or require healers to break away from the boss more so than any other role. If these guys gotta be in melee range to do damage. They might as well just dance out of the party
They could always do what WoW did with Monks. Which is make them effectively mDPS in terms of mechanic targeting.

Probably would annoy the other healer having to deal with twice the amount of mechanics though... (At least, for ones that would require the Healer to move in a way that would be detrimental to a melee healer)

That's IF they even make it a melee healer. Since, my initial thought is how to make a melee Dancer that wouldn't end up looking so similar to Monk? (As well as recalling several Moogle dances in addition to the likes of the Sundrop/Moondrop dances that have effects that didn't require melee range...)

Quote Originally Posted by Exiled_Tonberry View Post
This is not really directed at you, but I feel like way too many people just heard someone at some point say "healer damage isn't important" and ran with it without looking into it themselves. Healer DPS may not make or break a fight, but to say it's insignificant is flat out wrong.
Yeah, "Healer damage isn't important" is flat out wrong.

The correct statement is "Healer damage is less important than other roles" - Referring to mechanical trade offs made by players. The most common example is surrounding Tanks and their stances. Healers have the lowest base DPS of any role in the game, so they lose less when they have to pause to do something else (Such as heal or cast a Raise) than another role would when playing more defensively such as a Tank using their defensive stance for extra survivability (At the cost of significant damage)

Quote Originally Posted by Exiled_Tonberry View Post
Also the idea that SCH is praised only for it's utility is slightly untrue. Chain strategem certainly is good, but it's the SCHs crazy high personal DPS on top of it's utility that makes them so desirable.
I mean, their nutty shields from Critlo are nothing to sneeze at either... Especially when they get them at a time to cheese a mechanic with Emergency Tactics...

Quote Originally Posted by Risvertasashi View Post
I'm referring specifically to those that would take delight in the disappointment/distress that would be caused to healer mains, not those wanting a new class to play (The gunbreaker threads were a lot more of the latter, "I want to play it but I don't play tanks" not "I want to see the tank forums up in arms")
Part (Or most) of that comes down to it being a bit of a meme for SE to make a stupid decision and then for a particular section of the playerbase to get really mad.

Such as the most recent case being the whole BLU as a Limited Job ordeal...