No. This is ridiculous.
No. This is ridiculous.
Then this suggestion could be helpful. If people would rather not roulette to avoid a certain dungeon, letting them ignore that dungeon will potentially put them back in the roulette to keep queues going.
Well if people will just jump out anyway, it makes no difference.
So again there is the potential to increase the roulette pool if dungeons are so disliked that they keep people from queuing.tl;dr your suggestion is bad and you should feel bad, before we even get to the needless complications this would introduce to the matchmaking system. Don't wanna run those dungeons? Skip the roulette or take the penalty.
There will probably be a bias toward a few dungeons, you're right about that. I don't think it's possible to say how much effect that will have though. It might be overshadowed by more players queuing. It's hard to tell without statistics.
For every 1 person who has a dungeon blocked, 3 will not get it. They would either have to create more backend "queues" for those people, or make the one person who is queued with it blocked in the middle of the 4 who are 1st in the queue to wait and fall back to a different spot on the queue. If the next set is also queued for that dungeon, then it could push them back even more.Then this suggestion could be helpful. If people would rather not roulette to avoid a certain dungeon, letting them ignore that dungeon will potentially put them back in the roulette to keep queues going.
Well if people will just jump out anyway, it makes no difference.
So again there is the potential to increase the roulette pool if dungeons are so disliked that they keep people from queuing.
There will probably be a bias toward a few dungeons, you're right about that. I don't think it's possible to say how much effect that will have though. It might be overshadowed by more players queuing. It's hard to tell without statistics.
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