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Thread: Rescue Delays

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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sebazy View Post
    There's always room for improvement when it comes to things like this. But it'd involve reworking the internal tick rate of the game which would have a significant impact on PvE, whilst also likely requiring significantly more CPU horse power for the zone and instance servers across the board.
    If you were around for the game's (re)launch (and well, you in particular definitely were)... you'll probably remember how bad things used to be.



    They've increased the tick rate in the overworld. They've had to increase it in raid instances a few times. These days it's mostly pretty OK, but there's a few cases where it's really noticeable. Benediction. Rescue. The occasional poorly designed instance, like Suzaku. And, yeah, it's usually a bit more noticeable in PVP too.
    (1)
    Last edited by Risvertasashi; 02-13-2019 at 10:46 PM.

  2. #2
    Player
    Daleb's Avatar
    Join Date
    Apr 2016
    Posts
    6
    Character
    Daleb Lowell
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Oh I remember that, I had so many issues in Titan of getting hit by landslide after I moved out of the telegraph before it finished. I ended up having to ignore them and just start strafing immediately if I saw him turn in my general direction.

    More on topic, I’ve gotten some use out of rescue but overall been somewhat disappointed with it. I remember doing a leveling roulette and trying to pull the stunned party member out of Oliphant’s AoE and it just flat out did nothing.
    (0)