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Thread: Rescue Delays

  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gemina View Post
    it really shouldn't be saved for emergencies and rather a free heal.
    These days it rarely is, at least for me. It's virtually always reserved - to be paired with a tank immunity.

    All that being said.... when I do get to save it for an emergency I actually kind of like it? There's been enough times where a DPS eats something that brings them to critical hp, but they won't be dead until a raidwide hit or something goes out in the next second or two. It's enough time for benediction to save them, if I have it to spare. The majority of the time benediction is reserved or on CD and so they die. But when I can spare it, well... it is nice to have a tool for those situations.
    (0)

  2. #12
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Seiryusama View Post
    I get your point Nocturnai, however, it does say instant cast. I will also argue that even cast ahead of time, ie. at the start of the slide in whorleater, it doesnt trigger till they are already in the water. I did some testing with it and you can get 6-8 steps in easy before it ever triggers. thats after the circle appears under you and them, which does happen nearly instantly. this makes me think theres a serious animation delay where their probably shouldnt be
    That's because Rescue doesn't nullify knockback. It will pull them after the knockback has finished. Since the knockback slides them into the water, they're dead when they get pulled.
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  3. #13
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
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    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    If you want to save someone from sliding off, you have to pull them before the knockback registers. I'm not 100% on whether knockback cancels a rescue pull. If it does and they're only halfway to safety, it might still kill them. If not, it would either give you some wonky motion effects as the player teleports to you faster than they should, then gets pushed, or the knockback would just appear to knock them back less distance than everyone else.
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  4. #14
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    To use rescue properly you have to anticipate a bit. I use it all the time and save people a lot. But because of latency on all player ends it also happens a fair amount of the time that I rescued someone who did not need it because they just showed up as further away on my screen than they actually were. It’s the flip side.
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  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    That's because Rescue doesn't nullify knockback. It will pull them after the knockback has finished. Since the knockback slides them into the water, they're dead when they get pulled.
    Quote Originally Posted by NocturniaUzuki View Post
    If you want to save someone from sliding off, you have to pull them before the knockback registers. I'm not 100% on whether knockback cancels a rescue pull. If it does and they're only halfway to safety, it might still kill them. If not, it would either give you some wonky motion effects as the player teleports to you faster than they should, then gets pushed, or the knockback would just appear to knock them back less distance than everyone else.
    Knockbacks, teleports, gap closers, disengagers, and pulls all override each other. It's just a matter of timing. You can Rescue someone as they're about to get knocked back as long as the knockback hits them before Rescue does. The timing is just unnecessarily complicated by the inconsistent activation time of Rescue and other "instant" movement abilities.
    (1)
    Last edited by Rongway; 02-22-2019 at 06:49 AM.
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Rongway View Post
    Knockbacks, teleports, gap closers, disengagers, and pulls all override each other. It's just a matter of timing. You can Rescue someone as they're about to get knocked back as long as the knockback hits them before Rescue does. The timing is just unnecessarily complicated by the inconsistent activation time of Rescue and other "instant" movement abilities.
    Are you sure about this? I had the same thought for awhile, and so back when I was obsessed with ShivaEX, I would try to Rescue people who got hit by Avalanche, to test it. Every single time, it didn't work (and my timing is pretty good, having so much experience pre-healing to the microsecond, even with Benediction). If the Rescue effect triggered just after Avalanche hit the target, they would get knocked all the way back, and only then would they be pulled to me. They'd get frozen if they hit the wall, too.

    It's possible that the off way that Rescue pulls start slow and speed up based on distance affects this somehow, but in my experience, Rescue does not cancel knockbacks.
    (0)

  7. #17
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    811
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Is it possible that some push effects also have a bind component to immoblize us. Rescue can't be used on bound players and most forced movement keeps you from being able to walk around. Like the tilt on Leviathan or Sophia for instance. It doesn't say you are bound or stunned but you definitely lose control of your character. I wonder if there is a hidden mechanic to some forced movement that keeps Rescue from being used until the mechanic is over entirely.
    (0)

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