Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: Rescue Delays

  1. #1
    Player
    Seiryusama's Avatar
    Join Date
    Feb 2019
    Posts
    4
    Character
    Seiryu Newhope
    World
    Jenova
    Main Class
    White Mage Lv 53

    Rescue Delays

    So i noticed using rescue that the cast is instantaneous but when I pull someone it take, what feels like, a full second before the pull is actually engaged.

    I noticed this when in extreme whorleater, I yanked the other healer as he was going over board, he continued his slide, fell into the water, then got yanked but was already dead and off the map so nothing happened and it went on cool down.

    I feel that the response timer on an ability like rescue needs to be truly next to perfect on a last moment save ability. Could we please put this on the list of things to be patched?
    (3)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I'm personally for making Rescue more like BLM's Aetherial Manipulation that let's you slide to an ally's side. Problem seems to be though is Rescue is more of an interruption action (like Holmgang) rather than a free movement one, you can use anti-knockback (Arm's Length, Surecast etc) to even negate Rescue.

    Having the response of the action be well more responsive would be nice, who knows if it could ever be adjusted, probably not a priority. However if I could be Rescued and use an (insta)action while still in transit because it doesn't cause interruption that would be amazing, but I don't see that happening.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Yep, it's pretty much Benediction all over again. Probably a bit worse because... the movement probably has to register on your target's client, then go back to the server, and then finally you get to see it. So - outside of planned rescues - you have to realize someone's about to mess up fairly well in advance to really get any use out of it...
    (7)

  4. #4
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    I have no issue with it, or with Benediction. Learning the timing of skills and how to use them is part of the class. If you see someone about to be hit, you should Rescue them ahead of time, not at the last second. Like if you see someone going the wrong way for a mechanic, etc.

    As for Benediction, the delay makes it harder to use as an emergency heal, but again, if you see the tank about to eat something that will put them in the danger zone, you should already be ready to Benediction a split second early so the heal is instant.
    (0)

  5. #5
    Player
    Seiryusama's Avatar
    Join Date
    Feb 2019
    Posts
    4
    Character
    Seiryu Newhope
    World
    Jenova
    Main Class
    White Mage Lv 53
    I get your point Nocturnai, however, it does say instant cast. I will also argue that even cast ahead of time, ie. at the start of the slide in whorleater, it doesnt trigger till they are already in the water. I did some testing with it and you can get 6-8 steps in easy before it ever triggers. thats after the circle appears under you and them, which does happen nearly instantly. this makes me think theres a serious animation delay where their probably shouldnt be
    (2)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It's just another symptom of the way this game lazily and imprecisely handles interactions between players.

    There's always room for improvement when it comes to things like this. But it'd involve reworking the internal tick rate of the game which would have a significant impact on PvE, whilst also likely requiring significantly more CPU horse power for the zone and instance servers across the board.

    PvP would be the biggest winner here, rescue being more responsive would be a comparative side bonus. But if SE considered it to be a worthwhile expense, I suspect they would have done it long ago.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sebazy View Post
    There's always room for improvement when it comes to things like this. But it'd involve reworking the internal tick rate of the game which would have a significant impact on PvE, whilst also likely requiring significantly more CPU horse power for the zone and instance servers across the board.
    If you were around for the game's (re)launch (and well, you in particular definitely were)... you'll probably remember how bad things used to be.



    They've increased the tick rate in the overworld. They've had to increase it in raid instances a few times. These days it's mostly pretty OK, but there's a few cases where it's really noticeable. Benediction. Rescue. The occasional poorly designed instance, like Suzaku. And, yeah, it's usually a bit more noticeable in PVP too.
    (1)
    Last edited by Risvertasashi; 02-13-2019 at 10:46 PM.

  8. #8
    Player
    Daleb's Avatar
    Join Date
    Apr 2016
    Posts
    6
    Character
    Daleb Lowell
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Oh I remember that, I had so many issues in Titan of getting hit by landslide after I moved out of the telegraph before it finished. I ended up having to ignore them and just start strafing immediately if I saw him turn in my general direction.

    More on topic, I’ve gotten some use out of rescue but overall been somewhat disappointed with it. I remember doing a leveling roulette and trying to pull the stunned party member out of Oliphant’s AoE and it just flat out did nothing.
    (0)

  9. #9
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Oh yeah i rememberTitan hard on the European server at the time... You had to know the fight by heart to pre-dodge or you were dead.
    A lot of people were stuck at that quest for quite some time... fun times...
    (0)

    Larek Darkholme @ Ragnarok

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    I have no issue with it, or with Benediction. Learning the timing of skills and how to use them is part of the class. If you see someone about to be hit, you should Rescue them ahead of time, not at the last second. Like if you see someone going the wrong way for a mechanic, etc.
    Both Benediction and Rescue have annoying delays despite being instant. We can work around Bene though because like you say, it really shouldn't be saved for emergencies and rather a free heal. Rescue is a bit different, but gives the same frustration that WHMs share when they allow the tank to get too low before using Bene. With Rescue however, we don't always have the same amount of time to respond to an enemy cast bar as we do a tank's depleting HP gauge; and actually, it's those situations that we do is when Rescue has a much higher success rate.

    Rescue when used outside of being scripted for an encounter requires anticipation from the healer to be successful. Basically, the more familiar you are with the encounter and the mechanics along with being able to identify who's about the fail a mechanic will greatly facilitate the use of it. It also requires that the healer him/herself isn't in any danger, and an untimely AoE under your feet my thwart the Rescue attempt.

    If they can eliminate or reduce the delay, it will be much easier to rescue a player quickly rather than pre-emptively.
    (0)

Page 1 of 2 1 2 LastLast