Quote Originally Posted by Jojoya View Post
Except that's not obstruction of game play by another player. That's game design that generates rewards based on party participation and not individual player participation.
Except...the solo player, if the hunt would not be reset, would get the reward because he did the same thing already.

Context is EVERYTHING when dealing with any contest over everything. A solo player not getting credit because parties outdamage him is perfectly fine. A solo player not getting credit because the parties could outdamage him only due to resetting his work is absolutely not fine and is obstruction of gameplay because it prevents a player from receiving something they did already earn.

Quote Originally Posted by Jojoya View Post
On those rare occasions it's not, partial reward is still better than none at all.
And it's still worse than the full reward. I know, this is self-centered argument. But think about it. Unless there is some sort of fixed limit to how many "parties" can be given credit, everyone could get the full credit by everyone going solo. At that point, it means that if the player that happened to find the hunt (or maybe even spawned it) and attacked it early loses his guaranteed full reward due to a reset it is already, logically speaking, a detriment to their play.


It's really simple all in all. Pulling hunts solo is allowed, and so because that's what mobs are for. If they were intended to be shared it'd be impossible to attack them solo. Resetting a mob is not allowed because it's not a part of gameplay, it's made strictly to waste another persons time and effort. Literally. It's very purpose is exactly that, to reset any result of a persons actions.