Quote Originally Posted by Liam_Harper View Post
How does it hinder gameplay?
Your work was "wasted", basically undoing what you did. Having the same potential doesn't change the fact that you cannot do it as efficiently because someone else decided to screw you over.

Quote Originally Posted by Liam_Harper View Post
Tag it again, it's not your mob after all, you aren't entitled to anything from it. I'd only see repeated resets to prevent people killing it at all as griefing.
If a player is solo and have taken 10%-20% of the mobs life in that time, they are certain to get full credit for it.

If a player is solo and there's a bunch of parties that will melt the mob in five or six seconds, the solo player won't be able to get any credit. Rewards?! 1 of each currency.

Getting 1 of each currency and getting 100 seals, 100 poetics and 30 of whatever is the reward at the time is a huge difference.


"Then party!". And?! That's exactly what's obstruction of gameplay means. Making it so a player that can get the reward (and did enough to get it) in one way, could no longer do it without playing how YOU want him to. Can the person party?! Yes. But that's besides the point, not to mention, there may not be anyone to party with to get enough credit anyway. Not every "train" is going to have the people for that. If there are 17 people then someone ends up solo anyway. If there's 18 then there's a party of two which doesn't necessarily going to have it any better.