Quote Originally Posted by Acidblood View Post
They are ALL better than Eureka for the simple fact that they don't last the entire Relic cycle. Were they a massive pain? Yes. Did they over stay their welcome? Absolutely. But don't confuse the scale with the content itself; there is nothing wrong with FATE farming, in moderation; there is nothing wrong with the books, in moderation; and there is nothing wrong with crafted turn-ins, in moderation.

There would also have been little wrong with Eureka, in moderation. But Eureka isn't just one instance; just one grind to get through; it's a series of instances, each of them their own grind, but also each of them largely the same (grind trash mobs to spawn NMs), and each one gated behind the last. Throw in the fact that Eureka is unfriendly to friend groups (i.e. no party level-sync, no reason to return to older instances), works best with a large population (i.e. will only get worse as the population lowers), and is entirely irrelevant to the rest of the game (i.e. can't do anything else while doing Eureka), and yes, it is absolutely the WORST Relic (i.e. 'casual' long term grind) content FFXIV has ever had.
I disagree from my perspective: each relic has it's worse step this is based on their respective releases
ARR: Atma/Animus - took 10 days of 8 hours each day to get a non upgraded stats weapon(Yes its bad rng but the fact that happened soured a lot once i was done) then you had 9 books requiring 900 mobs, 27 leves which are not always there when you go to start so you had to do others to try and get them, 27 fates with ridiculously low spawn rates had to wait 7 hours for 1 at one point and 27 dungeons easy part all that to finally get the stats that the atma should've given
HW: unidentifiables step which required to know at least 3 specialist crafters with only 1 overlap on specialist or have loads of gil, you had to do ARR beast tribes quests only the top tier quests gave the item needed to trade for the unidentifiable item and you needed 3 per trade so 20 days if just beast tribes or you had to spam Alexander Gordias normal each floor for 10x per item so 200x each floor max or spend 400 tomestones per item so needing 32000 tomestones or get lucky with maps and do hunts for allied seals, yes you can mix up each way to do it but all were very time consuming and it was still mandatory to either know crafters or have a decent amount of gil
Eureka: Pagos took 3 straight days of mob grinding to reach cap and i was 100 Pagos crystals short and 9 light crystals and 1 Louhi kill off from finishing that step took 1 more day after that. This was absolutely boring not as bad as atma/animus but up there but by far the easiest relic to get done on their respective releases.

All these steps were bad for their relics ARR and Eureka ones bored me to no end while the HW one was the most tedious despite having that many different ways to obtain items.

TLDR Eureka relic isn't the worse by a long shot its also the easiest to obtain but i did get incredibly boring during parts of it if the devs took on more of Pyros/Hydatos i will be content with the relic being behind this type of content rather than the absurd questlines of ARR/HW but Eureka might be impossible to go back to next expansion for a relic