Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 71
  1. #41
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    It's really funny how people hate on Eureka, yet praise the 2.0/3.0 relics. These exact threads existed for that kind of content.

    Regardless of whether you like Eureka or not, it is a step forward in terms of making relic content meaningful instead of needlessly grinding old content. I would challenge someone to tell me that atma, anemos books, or crafted turn ins are better than Eureka (and the rest is just basic generic content that is shared between the two expansions)
    (7)

  2. #42
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    At least you were able to progress on your own at your own pace and Relic felt far more personal.
    I guess many wanted to finally move away from the grind fates for content (which SE over use for content and events), and Eureka turned out to be fate grind again with some "added" elements i suppose.
    ARR Relic felt more exciting at the time (do Primals under geared, etc.. and there was challenge at least)

    As for making it meaningful... you will always get different opinions on that matter. As example i think Stormblood Relic was a complete waste of time and not worth doing and is the first Relic i will not have completed to the end.
    This is all just my opinion and my own views.
    (7)

  3. #43
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    My issue with the way Eureka is set up that as time goes by its going to be near impossible to get the weapons done (as in you need to do them now when their current).

    This can not be said for the ARR and Heavensward relics (which parts of those steps were made easier to get as time went on, and has not been the same for Eureka weapons).
    (8)

  4. #44
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lambdafish View Post
    It's really funny how people hate on Eureka, yet praise the 2.0/3.0 relics. These exact threads existed for that kind of content.

    Regardless of whether you like Eureka or not, it is a step forward in terms of making relic content meaningful instead of needlessly grinding old content. I would challenge someone to tell me that atma, anemos books, or crafted turn ins are better than Eureka (and the rest is just basic generic content that is shared between the two expansions)
    My impression might very well differ from yours, but I'm not reading so much "praise" for the 2.0 and 3.0 and rather things like "At least they had this..." - I recall the grind vividly, and atmas were hell! (I was very much convinced that the atma in western Thanalan just didnt exist)
    And I try not to hate on Eureka, but instead try to express my dislike for some fundamental choices both within the content itself and in regards to the relic.

    While I cant say anything good about the atmas (except maybe that they looked pretty in my inventory), I will challenge you in regards to the Anemos books, crafted turn ins and light farm.

    The anemos books at least required you to do different types of content - I didnt like all of those contents and one could argue that its basically just killing mobs (with the addition that waiting for FATEs wasnt fun - and that person would be correct), but it was always a little bit different. Unless Eureka changes suddenly after Pagos, I havent gotten that feeling there. I'm just killing open world mobs of a certain type or a certain level for hours to eventually have a FATE spawn or my challenge log finished. Or I'm rushing across the map to get from one FATE to the next.

    Crafted turn ins are something I'd like to defend from the perspective of a master-crafter, not of the perspective of the person doing the relic-quest. Being a master-crafter though I see how... unimportant that is for the most part. Sure, I'm still making money from selling gear and food and potions, but with the release of new patches, with 24-man and NM-raid-gear I can see my markets shrinking. Most people only gear up one or two, maybe three jobs, so there is no need for the crafted gear. Making the relic-step require crafted goods was really nice for the crafting industry!

    Light farming could be argued is the same as in Eureka, except... is it not. The old light farming offered me a variety of content to do so - dungeons, raids, trials, PvP... you name it. Much more options to pick and choose from, while Eureka seems to be just more of the same...

    At the same time a lot of those steps helped to get people ro re-run older content - the Stormblood-relic created the problem that in order to obtain it later, they would design some sort of incentive to re-run that content.

    I dont hate Eureka, but I think it has an aweful lot of unused potential, has the problem of becoming less and less accessible with time moving forward, is incredibly unfriendly to both solo play and groups of friends who'd like to progress together (and dont want to create a "Eureka-static") and has the relic-weapons only as an "afterthought". While Eureka itself has a story, our wepaons dont (beside Gerolt telling us "Hey, I can make an even more badass sword, if you just collect 400 of those crystals that have a random chance to drop!"). I always liked the stories behind our relic-weapons, even if was only a line or two...
    I dont hate Eureka for what it is - I dislike it for what if could have been, if some minor adjustments were made - level-synch, something like the weekly challenge log right at the start (maybe even daily quests!), more exploring (personally I always liked the hidden chests in Diadem, something like that could have worked), some lore for the weapons (writing lore is "cheap" - and we could have discovered old scriptures or something, telling stories of weapons of old that Gerolt could have used as models for our weapons and read to us - could have even re-used names from FFV and based the lore on that!)...

    Eureka might be a step in the right direction, but its far from being there yet. At least not as long as people can say "At least I could solo my ARR-relic" and "At least my SB-relic had some lore attached to it!"
    I dont believe people mind a grind in general - but Eureka is a pretty bad grind... not in terms of how long it takes or how difficult it is, but of how much of the same it is and specially how restrictive it is in regards to people you can play with.
    (8)

  5. #45
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Duskane View Post
    ...
    Logo actions needed to unlock relics and armors that drops from lootboxes? Maybe?

    Quote Originally Posted by LaylaTsarra View Post
    ...
    If you don't raid why do you even want a 405 weapon? ¯\_(ツ)_/¯

    Clear savage is a lot easier and faster and more fun than waste months of your life hitting the same mob over and over again until the end of times.

    If you care about an ilvl 405/400 weapon, you have savage and tomes for that, and at that point there is 0 content left to do to use those weapons, do 100 more dps in expert roulette? Pfft. For people who doesn't raid, Snakeboy's weapons are more than enough, and if you do raid, Omega is also more than enough, unless for some reason you have the need of 100 more dps to do expert roulette. Relics are glamours, do them for an almost minimal increase in damage when there is no more content to do until next expansion is stupid.

    There are better ways to spend your time than doing useless and bad content for 0 rewards. And again, this isn't hating Eureka for the sake of it, SE needs to know what is wrong with it and improve it, this isn't a F2P MMO, people should demand quality content and not the garbage we received.
    (5)
    Last edited by Leanna; 02-16-2019 at 06:35 AM.

  6. #46
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,926
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Leanna View Post
    There are better ways to spend your time than doing useless and bad content for 0 rewards.
    Stop pushing your idea of fun and what you happen to like on others. You don't like the content, we got it. Others enjoy it quite a bit. Sorry if that doesn't fit in with your little perception of how the game should be played. The zone is filled with people doing relic and it will be for quite some time.
    (7)

  7. #47
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    Stop pushing your idea of fun and what you like on others. You don't like the content, We got it. Others enjoy it quite a bit. Sorry if that doesn't fit in with your little perception of how the game should be played.
    Better be happy with the worst and laziest content SE throws at us instead of ask for better content ¯\_(ツ)_/¯

    If you want F2P quality content, go play a F2P MMO instead?
    (9)
    Last edited by Leanna; 02-16-2019 at 06:32 AM.

  8. #48
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wiccan026 View Post
    My issue with the way Eureka is set up that as time goes by its going to be near impossible to get the weapons done (as in you need to do them now when their current).

    This can not be said for the ARR and Heavensward relics (which parts of those steps were made easier to get as time went on, and has not been the same for Eureka weapons).
    They will easily figure things out for that after the expansion. One way is to remove the elemental level syncing in the zone and for NMs. I'm not sure if you remember back in the first week of Anemos when there wasn't a level sync for NMs. People complained how quickly NMs melted like flies when people reached level 20. So if they were to remove that after the expansion, it would be very easy to solo most of them. And if elemental level was to carry on in 5.0 and go further than 60, then pretty much it would be easy to solo Anemos to Hydatos.
    (0)

  9. #49
    Player
    HarryTipper's Avatar
    Join Date
    Feb 2018
    Posts
    37
    Character
    Philipp Zago
    World
    Twintania
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alucard135 View Post
    They will easily figure things out for that after the expansion. One way is to remove the elemental level syncing in the zone and for NMs. I'm not sure if you remember back in the first week of Anemos when there wasn't a level sync for NMs. People complained how quickly NMs melted like flies when people reached level 20. So if they were to remove that after the expansion, it would be very easy to solo most of them. And if elemental level was to carry on in 5.0 and go further than 60, then pretty much it would be easy to solo Anemos to Hydatos.
    Level Sync was always in place, it was more because higher level players had access to more magicite and the bonus dmg from those is quite significant.

    I'm not entirely sure anymore but i believe they simply adjusted NMs max health to mitigate this.

    But your point still stands, they can adjust and dial things down to make things more managable with very few people or even to the point where it's soloable.
    (2)

  10. #50
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by HarryTipper View Post
    Level Sync was always in place, it was more because higher level players had access to more magicite and the bonus dmg from those is quite significant.

    I'm not entirely sure anymore but i believe they simply adjusted NMs max health to mitigate this.

    But your point still stands, they can adjust and dial things down to make things more managable with very few people or even to the point where it's soloable.
    Oh that's true. It was the magicite making the difference lol. Because I remember being able to solo the Sabotender NM back then. Imagine if they also removed the ilvl 300 restriction. Things would be easily soloable.
    (0)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread