Quote Originally Posted by PortalScience View Post
There have been many posts about eureka as its own experience, but I would like to take the time and look at eureka as a relic experience. 4.0 made the choice to make the relics bound to eureka, and this really feels like a step backwards from previous relics.


On top of this, Eureka is an instance, which means none of the weapon grinding can be done at the same time as other tasks (such as running leves or killing monsters while waiting on your FC). This also completely disables the interest/viability of doing later relics, as Eureka will become less and less popular over time. In contrast, 2.0/3.0 used the relics to revitalize old content (crystal tower was basically dead before the existence of aether oil).
Content isn't at a place where it needs to be revitalized in the same degree anymore. Queues aren't as bad as they were in previous expansions and with squadrons, unsynch, HoH, PoTD, PVP, WT, Roulettes, etc we have many ways to keep content going. Add in trust npcs in 5.0 and the newer content will also not suffer from this issue. I disagree with this being a valid argument anymore. This was the case in 2.x and 3.x when the game didn't have enough content but not the case now. Another thing is the devs have always been aware of the need to revitalize old content and have taken steps to incentivize it. I am more than 100% convinced that in 5.0 they'll take measure to make sure the relic is obtainable from Eureka even in 5.0.