I rather like the DRK weapon, however the glow Eureka relics have is the same as the missing texture glow from source games and is rather off-putting.
If we could turn off the glow, that would be amazing
I rather like the DRK weapon, however the glow Eureka relics have is the same as the missing texture glow from source games and is rather off-putting.
If we could turn off the glow, that would be amazing


The DRG weapon is cool, has a unique unsheath animation and resembles the FFXI "Dabo" weapon. Which was a special weapon made from the horn of Ixion.


The WAR weapon looks like nice for a model standpoint and I like the glowing effect circling around it, but the glow ON the weapon is just horrible.
I assumed it would look better seeing it in game as opposed to seeing video from others, but it just really was lackluster. I think Minos Lux (The one the majority believes is the biggest anima downgrade) still looks better then Samash Eureka.
I ended up getting Ragnarok Zeta (The Zodiac Weapon for ARR) just to have a weapon to fill the void and it's absolutely become my favorite War glam weapon.
I understand that we have many more jobs in the game to create multiple sets of weapons for and give the dev team my entire thanks for creating a series of weapons for the multitude of jobs we now have. I just feel that the payoff for the glow just didn't make up for how cool the weapons look as a whole. Which undermines the design teams effort as the glow takes over most of the weapon hindering it's look and the aura around it does become a bit distracting.
I'd love to see a Anima level of effect for each final relic in ShB as I feel that's the peak of not only creating a fun grind for the relic (with multiple ways of completion) but also had a great payoff for almost every weapon.
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