Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Fix this way of macros functioning and there will be no problem. I know for a fact that it can be fixed because it isn't an issue in several other games.
    XIV is working on spaghetti code from the original 1.0 game, so it's hardly like the modern games you see in the market today, hence why we have so many constant limitations and long delays before new things can be introduced or existing things adjusted. A non-existent issue on one game can't always be replicated in another.

    Quote Originally Posted by Yodamoo View Post
    Reaching my hand to weird places on my keyboard to hit buttons is not a measure of skill...Also, listing the total abilities that each job has doesn't mean much. Abilities outside the "Normal rotation" don't matter. They can be bound anywhere and macro'd and they don't really matter with regard to any of this. As for the difference in Mana from Verthunder vs Verfire, it is never going to be something that should matter when deciding which ability to use. There are far better ways to make sure your manas aren't equal than hard casting a 4 second ability and you shoudl never want to cast a Verthunder when you have Verfire Ready on
    You are the one that was asking about button bloat, and me telling you the number of actions available for certain jobs was to highlight that. RDM has it so relatively easy compared to some other jobs, you just need to get used to it like the majority of players have already. Some abilities shouldn't really be macro'd either depending on what they are, but regardless as long you use most of your job's toolkit you'll find only a very small number never get used (perhaps 4-5 out of 33 actions in RDM's case) so still manageable.

    With the Mana thing the point was the actions still give different results, hence why they would'nt work like the example mentioned about PvP. I also never said you should hardcast Veraero or Verthunder (you would never do that), but they would be instant through dualcast if a player actually wanted to use them as apposed to Stone or Fire for whatever reason. Anyway I'm sure you might adapt better to the job at level 70, you'll have a few months till it all changes to lvl 80.
    (1)

  2. #2
    Player
    Yodamoo's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Yoda Moo
    World
    Coeurl
    Main Class
    Conjurer Lv 58
    It makes me sad that so many people just say "You shouldn't use macros because..." then they proceed to lost off why macros are bad... In fact, we should all be able to use macros that are functional and helpful and they should be programed to work properly.

    Quote Originally Posted by Kurando View Post
    XIV is working on spaghetti code from the original 1.0 game, so it's hardly like the modern games you see in the market today, hence why we have so many constant limitations and long delays before new things can be introduced or existing things adjusted. A non-existent issue on one game can't always be replicated in another.
    This is definitely the reason and is exactly what i'm talking about. If macros can't work they way they should and will always be a DPS loss, then clearly they are broken and need to be fixed. Why leave a system in the game at all if they can't make it viable to use? If this means updating the programing in the game to make it work then so be it. Obviously this is not a simple task but as a game that is growing so well and attaining so many players from other games lately, it seems to me that modernization should be at the top of the list of things to do, next to releasing good new content, which they seem to be doing well!
    (0)