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Thread: Healer pulling?

  1. #31
    Player
    JunseiKei's Avatar
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    Xoria Tepes
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    Cactuar
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    White Mage Lv 90
    Had a healer that kept pulling immediately when I'd hit the 15 second countdown in a 24 man. It's not like I was dawdling at a tank; I'd start the timer just as I got to the boss's arena so we weren't just waiting around. It was frustrating to have the WHM just run up and Swiftcast > Aero III before it hit even 10 seconds on the timer. I get that it's a 24 man, but some people still like doing their openers in even 'casual' content.
    (2)
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  2. #32
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    This is an alliance raid. That means 23 other players other than this AST, who chose to set down Earthly Star preemptively. If he/she did this expecting the tank would just pull, then the fault is their own. A pre-planned Earthly star is a coordinated effort, and in 24-man that type of coordination doesn't exist 99% of the time.

    If I was the MT in this scenario, I still would've pulled prior to star going off, but not before saying, "WTF?!" I don't fault this AST for trying to optimize, but I will fault him/her for making a poor decision in an attempt to so. Optimization isn't just about maximizing damage; it's also about making the best decision according to the situation at hand. I bet there was still 2-4 players still catching up to the rest of the alliance (as usual), and that's why the MT was waiting.
    (0)

  3. #33
    Player
    hydralus's Avatar
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    Keiho Fukiku
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    Quote Originally Posted by ElazulHP View Post
    Sure! If the healer wants to tank the boss they can have at it and see how it goes :P
    You'd probably just get left standing around for a few minutes extra watching them clear it. We're talking about a dungeon which everyone is overgeared by 30 ilvls now.
    (0)

  4. #34
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    Gemina's Avatar
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    Quote Originally Posted by hydralus View Post
    You'd probably just get left standing around for a few minutes extra watching them clear it. We're talking about a dungeon which everyone is overgeared by 30 ilvls now.
    I can't even begin to count how many times I've died to a boss' cleave as a healer. We're talking the most recent alliance raid. Things are much more punishing in there opposed to 4-man dungeons. Even in BiS all slots, a healer is usually going to get one-shotted from the first cleave the boss uses. Even if put in critical HP, the ensuing auto attack will finish her off. I still remember when I was one-shotted in full Shire gear in the Anti-tower by Calcabrina's 'knockout' TB after pulling hate back before SB came out; a dungeon boss, in probably one of the most snore-fest dungeons to currently exist.

    While I'm sure the OP still got the clear in there, that is not a reason to dismiss the concern. Nor is the fact that it is content outside of savage.
    (2)

  5. #35
    Player
    wereotter's Avatar
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    Antony Gabbiani
    World
    Faerie
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    Most Astros I've seen put down earthly star before the pull so it can do a big explody during other burst windows allowing for higher damage output from the astro as well as letting that cover some of their initial healing (this is especially true for this scenario if the astro was in the alliance who's tank was main tanking previous bosses)

    In general, I see far too many times people just sit around with their thumb up their butt waiting to pull in 24-man content, so it wouldn't surprise me if the astro put it down anticipating a pull only to have people just stare at it for 24 seconds, letting it explode.
    (1)

  6. #36
    Player
    hydralus's Avatar
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    Keiho Fukiku
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    Quote Originally Posted by Gemina View Post
    I can't even begin to count how many times I've died to a boss' cleave as a healer. We're talking the most recent alliance raid. Things are much more punishing in there opposed to 4-man dungeons. Even in BiS all slots, a healer is usually going to get one-shotted from the first cleave the boss uses. Even if put in critical HP, the ensuing auto attack will finish her off. I still remember when I was one-shotted in full Shire gear in the Anti-tower by Calcabrina's 'knockout' TB after pulling hate back before SB came out; a dungeon boss, in probably one of the most snore-fest dungeons to currently exist.

    While I'm sure the OP still got the clear in there, that is not a reason to dismiss the concern. Nor is the fact that it is content outside of savage.
    I meant moreso that someone else will pick it up if they don't.
    (0)

  7. #37
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    I think a point being missed here (particularly in the posts just saying "you pulled it, you tank it") is that "should the healer pull or not" isn't the right question to ask. As other people have already said, first you need to ask whether they were in fact trying to pull in the first place.

    Setting a bomb with a long countdown isn't the same thing as running in and directly attacking the enemies to start the fight. That's clearly trying to pull and messing with the tank being able to do their job.

    And there isn't enough context in the original post to judge what the exact circumstances were when they did that.

    It could have been "too early" and an attempt to force the tank into pulling before the star went off.

    Or it could have been cast with a genuine belief that the battle was about to start, and the AST spent the next twenty seconds panicking because nobody had moved and there was no way they could deactivate the star.

    Just responding to the basic question "should the healer pull?" isn't a fair discussion of this specific situation.
    (3)

  8. #38
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    So I guess the question that needs to be answered is if the main tank did a countdown. If there was no countdown from the tank, then there is no reason to think a battle was about to start. Also, an attempt to force the tank to pull is exactly the kind of action that results in a "you pull, you tank" mindset.
    (0)

  9. #39
    Player
    hydralus's Avatar
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    Keiho Fukiku
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    Quote Originally Posted by linay View Post
    So I guess the question that needs to be answered is if the main tank did a countdown. If there was no countdown from the tank, then there is no reason to think a battle was about to start. Also, an attempt to force the tank to pull is exactly the kind of action that results in a "you pull, you tank" mindset.
    Is that realistic in a 24-man setting? Even if a tank doesn't move in then you can just stand outside the arena and it'll reset, no?
    (0)

  10. #40
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    Vidu's Avatar
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    Vidu Moriquendi
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    Odin
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    Quote Originally Posted by linay View Post
    So I guess the question that needs to be answered is if the main tank did a countdown. If there was no countdown from the tank, then there is no reason to think a battle was about to start. Also, an attempt to force the tank to pull is exactly the kind of action that results in a "you pull, you tank" mindset.
    Standing infront of the boss, with everyone present, no one watching a cutscene and nothing in the sense of "brb" or "please wait for a moment" in the chat (or anything in the chat really that implied that there has to be some sort of delay - like people discussing strategy etc.) should really be enough reason to think that there is a battle about to start.
    I'm sorry but I have little sympathy for those "chicken tanks" who are either to scared to pull a boss or dont want to tank and end up just lingering infront of the boss.
    One of the main reasons I mostly play tanks - I cant stand the kind of tank that just doesnt pull.
    20 seconds is plenty of time to pull, unless there is a reason to wait.

    And I hate when people pull for me as much as the next tank, but there is a difference between annoying impatience - and someone doing the tanks job of pulling, because the tank wouldnt do it.
    (4)

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