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  1. #1
    Player
    Starblessed's Avatar
    Join Date
    Sep 2017
    Posts
    23
    Character
    The Fabulist
    World
    Seraph
    Main Class
    Viper Lv 100

    The Normal Raid Loot System Needs To Change.

    I very rarely post, I lurk, I read, I share nonsense with my pals sometimes but the more I think about the loot system in Savage the more I want it for the normal difficulty. Mind you I don't mean that in an 'As well' stance, I mean it as a total replacement. Perhaps I'm just suggesting this or trying to introduce the thought to the community due to my failed 30+ runs of trying to get a 380 ring for my alt to do content with friends on another Data Center and still having to get every other piece of gear, but it can't hurt.

    -

    Why should THAT person not trying, dying 5+ times a run and making people wait 2 - 3 minutes before finally rolling to win it get loot? It isn't fair and it's demoralising. Every time it happens it makes me want to play less and less.

    Each run should reward a normal version of a Datalog / Book / Page so that people aren't forced to run more than once per accessory, two or four times per left side. I think that not only would it give players incentive to go back and do older raids outside of Normal Raid Roulette, but also to help gear off jobs if they aren't savage raiders, or only raid with their static.

    This would also help people who just want the gear for glam so that they aren't taking away from players that might need these drops to get passed an iLevel gate. Newer players especially.

    It's baffling to me, I want this change. For glam, for off jobs, for newer players. This 1 in 8 chance per token, per run is gratingly irritating. It would increase the activity in raids in each expansion where this would be implemented so in no way would it kill the content either.

    What are your thoughts? Did you have something similar or different in mind? Or do you thrive off of the salt this loot system brings?
    (6)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,549
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    So is your complaint that under-achievers get the same loot rights, or is it that people wait out the timer?
    (6)

    http://king.canadane.com

  3. #3
    Player
    Starblessed's Avatar
    Join Date
    Sep 2017
    Posts
    23
    Character
    The Fabulist
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Canadane View Post
    So is your complaint that under-achievers get the same loot rights, or is it that people wait out the timer?
    My complaint is that the loot system doesn't feel good because of the frequency of those types players. Keep in mind I'm not talking about new players or first time bonus folk, it's very clear to see when a player isn't even trying and just making it harder on everybody.
    (1)

  4. #4
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Sounds like the problem is the players not the loot system. This is what happens when the game does little to make people learn to play the game
    (12)

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    If they did add that system then no one would be inclined to run the content beyond their first clear, making it worse for people who have limited play time. Would it be nice? sure. but queue time bottleneck later in the week would not help.
    (1)

  6. #6
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    IMO it needs to change somehow because too frequently I end up running it 20-50 times in week to get 1 drop while the people that spent most of the battle dead roll a 90+ and walk off with loot.
    (5)

  7. #7
    Player
    Starblessed's Avatar
    Join Date
    Sep 2017
    Posts
    23
    Character
    The Fabulist
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    If they did add that system then no one would be inclined to run the content beyond their first clear, making it worse for people who have limited play time. Would it be nice? sure. but queue time bottleneck later in the week would not help.
    I wouldn't want them to limit non-savage raid gear to once per week either, it'd have to just straight up work like Primal Totems. One per run, from the get go. People would play more raids much more often, nothing would bottleneck. On top of that nobody would be taking away from each other, for glam, for alts, for off jobs, for main jobs. Everybody stands to gain and it makes the Normal Raid Roulette more active too. It'd snatch tanks and healers into DPS queues, and the sporadic nature of 'wanting glam' would probably persist through the entire expansion.
    (1)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Starblessed View Post
    I wouldn't want them to limit non-savage raid gear to once per week either, it'd have to just straight up work like Primal Totems. One per run, from the get go. People would play more raids much more often, nothing would bottleneck. On top of that nobody would be taking away from each other, for glam, for alts, for off jobs, for main jobs. Everybody stands to gain and it makes the Normal Raid Roulette more active too. It'd snatch tanks and healers into DPS queues, and the sporadic nature of 'wanting glam' would probably persist through the entire expansion.
    It wouldn't be the same amount per item tho.. It would be a lot more runs. Like, a LOT more. Otherwise people could have every job geared in a couple days and then the queues would be dead.

    I don't want to run 99 times to get the body, 25 for a ring, 50 for hands...
    (2)

  9. #9
    Player
    Starblessed's Avatar
    Join Date
    Sep 2017
    Posts
    23
    Character
    The Fabulist
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It wouldn't be the same amount per item tho.. It would be a lot more runs. Like, a LOT more. Otherwise people could have every job geared in a couple days and then the queues would be dead.

    I don't want to run 99 times to get the body, 25 for a ring, 50 for hands...
    I say Totem in reward structure but datalog/current token amount in execution. 2 for hands, feet and head. 4 for body and legs. 1 for accessories. Sorry if that confused you.
    (0)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Starblessed View Post
    I say Totem in reward structure but datalog/current token amount in execution. 2 for hands, feet and head. 4 for body and legs. 1 for accessories. Sorry if that confused you.
    But it wouldnt be. thats the thing you aren't getting.

    It would either still be limited weekly, which people wouldn't run after 1 go, or you would need to get an absurd amount of tokens to get each piece, cuz unlocked you could farm all the gear for every class in just a few hours.
    (0)
    Last edited by Valkyrie_Lenneth; 02-10-2019 at 10:59 AM.

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