Problem is, in all but the most edge of cases, using a Reprise for this purpose will waste more potency than it will gain. Riposte is stronger than Reprise by virtue of its recast, and Reprise is weaker than your GCDs on account of its potency.

It seems to me that it goes like this. Wanna delay your Melee combo?
5 seconds: Overcap your Mana. Do Not Reprise.
10 seconds: Moulinet
15 seconds: Riposte
Its silly that a skill that is basically a mana dump, can't function as a positive mana dump, and is instead a mobility tool to only be used after Displace/Corps/Dualcast/Swiftcast has been exhausted.
When looking at opportunity cost for DPS, you look at what the classes filler spell is. In the case of RDM the filler spell is the combination of Jolt II into VA/VT or VS/VF into VA/VT.
So the average PPS for JII -> VA/VT is: (250 + 310) / 5 = 112.
and the average PPS for JII -> VA/VT is: (270 + 310) / 5 = 116.
Note that these casts do not even include how much the B/W mana are worth.
The PPS of Reprise is: 220/2.2 = 100.
Reprise has less potency than even your filler spell, which means it is in all cases a DPS loss, except when you need ABSOLUTE mobility, beyond the tools described. This will also be exagerated by the the lower natural recast from any SpS, since all weapon skills are not affected. An extreme example as well is that Reprise does the same PPS as Spamming Jolt II if not less from SpS and even less when you consider B/W mana gain. Its that low. Jolt II spam is a better option. [250/2.5 = 100PPS]
This does not even count the 45-80+ potency from the B/W mana. At 300 potency it was in much better shape. A loss still, but not like this.
Using it to dump your gauge before Manafiction to guarantee a proc, by preventing overcap from 50 50 won't be worth it. Youll lose 20 DPS + 3 B/W mana potency (about 40 at max) compared to the 70-110 potency loss from reprise [12*2.2 + 45-80 B/W man].
Last edited by Zyneste; 06-28-2019 at 11:05 AM.


Alright, since I have been presented with numbers I will concede the point.
Out of curiosity though, what's our breakpoint here? At what minimum potency would it be a positive gain to spend 10/10 Mana instead of overcapping?

I would say that would be [JII -> VA/T] + the value of 1 B/W mana. Not adjusting for SPS. [[560/5] * 2.2] + 7~9 = 246 + 7~9 = 252-254 is the minimum. Brain is getting foggy though. Need to nap before SHB.
Last edited by Zyneste; 06-28-2019 at 11:36 AM.





It would need to be at least 257, the average potency of spellcasting. (250+320)/2 and then adjusted for a 2.2s GCD down from 2.44. (The 320 accounts for Verslowspell’s 50% to increase next Jolt by 20). note this is specifically in regards to using it as a mana dump at 60|60 when Manafication is about to come off cool down. Its potency would need to be significantly higher to warrant using it as an independent attack for movement purposes.
Last edited by Rongway; 06-28-2019 at 01:14 PM.
Error 3102 Club, Order of the 52nd Hour


And since SE loves their round numbers ending in 0... at least 260p.It would need to be at least 257, the average potency of spellcasting. (250+320)/2 and then adjusted for a 2.2s GCD down from 2.44. (The 320 accounts for Verslowspell’s 50% to increase next Jolt by 20). note this is specifically in regards to using it as a mana dump at 60|60 when Manafication is about to come off cool down. It’s potency would need to be significantly higher to warrant using it as an independent attack for movement purposes.
Well, here's hoping it gets buffed before any part of the melee combo does...




I think 300p would have been just fine. It was in a place where careless use was a loss, but intelligent use facilitated a gain.
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