Engagement versus Displacement is, in my opinion, a strong decision to have a player make and a good bit of depth all on its own. Having to choose between 200 potency and forced movement, or 150 potency and no forced movement, I think, tasks the player to keep an eye on several variables in the battlefield. I'll narrow these to two main categories:
1: Battlefield Awareness
Of course, this includes "Is the arena really small?" That's the only one of these I see most people ever consider in this category. Other considerations that are worth taking into account are:
"Is there anything behind me that I need to be aware of?" This includes AoEs, teammates that you do not want to be near (including "They have an AoE" or "You have an AoE"), boss placement, boss mechanics that might target the farthest player, whether an AoE is a "donut" so one can capitalize on ranging the AoE instead of standing under the boss, and many more things besides.
Of course you can backflip off of the arena. You can also backflip into AoEs, into teammates, your backflip can alter boss behavior (Seiryu EX as an example); your backflip can also put you in an out-of-the-way location so nobody steps over your twisters, keep you well out of the feather rain bait stack so neither you nor your team need to worry if you are in any way unstacked.
2: Team Awareness
This category includes much more team-focused considerations, including raid buffs and raid healing. It's happened several times where my Displacement usage has caused me to lose out on Battle Litany; it's never happened to me that using Displacement has gotten me killed due to lack of healing, however, because I take very good care to not displace during raid busters. The latter is certainly also very possible. Being aware of your team's actions will help you make better decisions regarding displacement, and get more out of the ability.
It's important to note that, in all of these situations, "Just hold displacement" is a valid answer. It's also worthy to note that, every second Displacement isn't used is a second it's not cooling down; this is, in most cases, much more of a loss than using an ability like Engagement. Holding Displacement for any reason is going to put you in a weird spot, which is one big thing I think we'll see Engagement used as from now on: immediate followup to Manafy. You can't Displace during the melee combo, but you *can* Engagement during it.
That said, 4 Engagements is only equivalent to 3 Displacements; meaning every four times Engagement is used, you are essentially forfeiting one Displacement entirely. Keeping that in mind, you know exactly what the reward is when you refuse the risk outright.
You can look at it like an "I couldn't hit what I really wanted" button or a "bandaid that solves nothing," I see it as an increase to the decisionmaking that Displacement gives the job. That's why it's perplexing to me, given all of these thoughts I need to take into account regarding a singular ability of Red Mage's, that you want it gone (or mitigated) and yet advocate for Red Mage to get a DoT because it's much needed "depth of gameplay." I don't need to think about a DoT like I need to think about Displacement.




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