Personally I just find them boring. DoTs are the least imaginative way to add timing constraints to a job. It's all potency in the end. Why not have something -not a DoT- that effectively achieves the same thing. (A singular action that deals greater potency but gated so you don't just spam it)
For example, what we don't have or have too little of.
Delayed Burst - A back end ability that ticks down and deals damage. Like wildfire.
VerFreeze
Spell
30s Recast
Effect: Inflict the enemy with creeping cold for 15 seconds. After 15 seconds, the enemy suffers a flash freeze, taking 450 Ice Potency damage and generating 13 Black Mana.
Trigger Burst - Similar to Delayed Burst, but requires Activation and Detonation
(Since Black Mage stole the ability name)
Mana Surge
Weaponskill
Effect: Inflict latent aether onto an enemy for 45 seconds. If latent Aether is present, deals 100 potency damage, generate 2/2 mana and refreshes Mana Surge's duration. The potency increases by 40 and Mana generated by 1/1 for ever 3 seconds that pass. These bonuses are reset to 0 when Mana Surge is reapplied.
On-Hit Damage - Additional damage to every applicable attack
Biting Blade
Trait
Effect: Upon using Contra Sixte or Fleche, your Weaponskills deal an additional 40 potency per hit for 9 seconds.
Environmental Damage - Creating a foreign object / effect to further interact with the enemy.
VerFlood
Spell
Effect: Create a flood of water 10y behind you that travels 20y forward. The wave deals 180 water potency to enemies it strikes. The wave gains 80 potency for every 5y it travels, and travels 5y approximately every 6 seconds. Enemies can only be struck by flood once per 10 seconds. Only one Flood may be active at a time.
Amplifiers - A foreign object / effect you can target to cast spells into that enhance the overall effect.
Rose Nexus
Ability
Recast: 120s
Effect: Places a Rose Nexus at target location for up to 20s. Rose Nexus is targetable by your spells, storing 110% of the potency of the spells used upon it. Upon absorbing 5 spells, Rose Nexus detonates, causing enemies within 5y to take the stored potency as damage.



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