Honestly, the only defense I've seen for this position that I haven't been able to refute is that people... just... hate DoTs. And just don't want to admit that their opinions are their opinions. 'Cuz then we'd call BS.
And truth is, I totally get that. DoTs are tedious to manage; timers in general are stressful. And don't even get me started on multi-dotting.
RDMs don't have to fight against decaying resources or stances (just proc effects that are overly long for most purposes), and that's a fairly large part of the appeal. It's the reason I swapped to RDM off of BLM, 'cuz I didn't take the stress of having to fight the Enochian timer and the DoT and the boss at the same time very well.
Of course, RDM doesn't have an Enochian or Trance, and the DoT was only a pain for BLM 'cuz their GCD usage is so tight that even popping TC during AF was a loss -- not really RDM problems.
And most people don't seem to get that once you get into the swing of things, a DoT is basically no different behaviorally than a cooldown attack on the GCD. I mean, you generally lose damage as long as a CD goes unpopped (unless it has charges, then only when it's at max), just like you lose damage as long as a DoT remains off the target. Just a different spot on the screen to look at, and something you can't macro onto a "pop all oGCDs" button.
Ignoring for a moment that nothing says those markers couldn't be added:
Still sounds preferable to the current iteration, where blindly pressing the button yeets you into the unknown, including off ledges or into exactly the same danger areas you're talking about.
At least in my proposal, you know where you jumped from was safe less than 10 (not 10+) seconds ago (same risk as Raising), and I doubt you'll be doing a 35+ yd jump if the target isn't actively being kited (since you had to cast and Corps within 25).
Unless you think it's harder to remember a relative location for up to 10 sec (more likely 5) than it is to gauge 15 yards on the fly?
In case 1: because the devs want to compel you to actually use it. As we've discussed before, there is no DPS penalty for casting in melee range, so in a world where Displacement provides no DPS boon, it'll just be flat out ignored except for the rare occasions bosses have "point-blank death radius" or "someone stand here" mechanics. It would be treated as niche at best and bloat at worst, unless there becomes a reason it's preferable to cast at range.
I do love your charge-based proposal. However, I would be concerned with its interaction with Manafication, and once again, the erasure of Displacement if Corps-a-corps becomes a safer alternative.
The only real way I can think of to make that work would be to give Corps-a-corps a minimum range so you can't just point-blank it... and even then there's nothing stopping you from just Displacing and zipping back in the whole fight (not that there's anything preventing that now, I suppose), or depending on the range... just taking a step back and Corpsing.
But if anything, the number of proposals we've come up with in this thread show precisely your point, that a QoL adjustment to Displacement would have easily prevented Engagement from being made.



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