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  1. #14
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    And every job could just have one button that says "Deals 10,000 potency damage, 1 minute cooldown" and every job would be less clunky.
    You ask why people keep wanting a DoT, but why are you so against a DoT? What have DoTs ever done to you?
    Honestly, the only defense I've seen for this position that I haven't been able to refute is that people... just... hate DoTs. And just don't want to admit that their opinions are their opinions. 'Cuz then we'd call BS.

    And truth is, I totally get that. DoTs are tedious to manage; timers in general are stressful. And don't even get me started on multi-dotting.
    RDMs don't have to fight against decaying resources or stances (just proc effects that are overly long for most purposes), and that's a fairly large part of the appeal. It's the reason I swapped to RDM off of BLM, 'cuz I didn't take the stress of having to fight the Enochian timer and the DoT and the boss at the same time very well.

    Of course, RDM doesn't have an Enochian or Trance, and the DoT was only a pain for BLM 'cuz their GCD usage is so tight that even popping TC during AF was a loss -- not really RDM problems.
    And most people don't seem to get that once you get into the swing of things, a DoT is basically no different behaviorally than a cooldown attack on the GCD. I mean, you generally lose damage as long as a CD goes unpopped (unless it has charges, then only when it's at max), just like you lose damage as long as a DoT remains off the target. Just a different spot on the screen to look at, and something you can't macro onto a "pop all oGCDs" button.

    Quote Originally Posted by Zyneste View Post
    Between the lines leaves an Area of effect on the ground. A visible buff with a timer as well. Its not user friendly going from Displacing from the boss to that random spot on the other side of the him 35+ yalms on a larger boss where you had Corpsed 10+ seconds prior.

    Where did I corpse from again, inside or outside this aoe?
    Ignoring for a moment that nothing says those markers couldn't be added:

    Still sounds preferable to the current iteration, where blindly pressing the button yeets you into the unknown, including off ledges or into exactly the same danger areas you're talking about.
    At least in my proposal, you know where you jumped from was safe less than 10 (not 10+) seconds ago (same risk as Raising), and I doubt you'll be doing a 35+ yd jump if the target isn't actively being kited (since you had to cast and Corps within 25).

    Unless you think it's harder to remember a relative location for up to 10 sec (more likely 5) than it is to gauge 15 yards on the fly?

    Quote Originally Posted by Shurrikhan View Post
    Honestly, though... why give Displacement potency anyways, instead of just a shorter CD?

    Or why not, say, put three charges between both Corps-a-corps and Displacement, each on a 20-second recast, each at 200 potency? You get 100 ppm regardless so long as you don't hold either skill for over a minute. Want in? Okay? Want out? Okay.

    You don't need to include a purely bloat skill just to deal with an issue that doesn't need to be an issue in the first place.

    As for Displacement's own functionality, I'd just give it and all other back-step skills a similar QoL change: when you hold/lock your camera, you go directly back towards your camera instead of purely back away from the target, to a maximum deviation of movement perpendicular from the target.
    In case 1: because the devs want to compel you to actually use it. As we've discussed before, there is no DPS penalty for casting in melee range, so in a world where Displacement provides no DPS boon, it'll just be flat out ignored except for the rare occasions bosses have "point-blank death radius" or "someone stand here" mechanics. It would be treated as niche at best and bloat at worst, unless there becomes a reason it's preferable to cast at range.

    I do love your charge-based proposal. However, I would be concerned with its interaction with Manafication, and once again, the erasure of Displacement if Corps-a-corps becomes a safer alternative.
    The only real way I can think of to make that work would be to give Corps-a-corps a minimum range so you can't just point-blank it... and even then there's nothing stopping you from just Displacing and zipping back in the whole fight (not that there's anything preventing that now, I suppose), or depending on the range... just taking a step back and Corpsing.

    But if anything, the number of proposals we've come up with in this thread show precisely your point, that a QoL adjustment to Displacement would have easily prevented Engagement from being made.
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    Last edited by Archwizard; 06-21-2019 at 11:37 PM.