Quote Originally Posted by Seraphor View Post
That's because caster autoattacks are based on STR.
So are melee autoattacks, so melee autoattacks are a significant portion of their dps, and that's why casters have DoTs to compensate.
No, we have strong potency abilities to compensate. You don't need a dot to compensate for auto attacks, you just need good spells. Seriously, I do not understand why people get a hard on for DoTs for no reason. RDM seriously does not need it. At all. It doesn't fit our kit or gameplay loop.

But yeah, a mechanic tied to black/white mana would have been cool.
The gameloop is to keep them close to each other, not to get whichever is superior and spend it. It doesn't fit the class fantasy and it doesn't fit the job's flow.

Something like:
Verwater/blizzard, a DoT that increases white/black mana by 3 for each tick for 24s. Shares a recast timer with Verblizzard/water. 45s cooldown.
This could be used to force an imbalance, and to maintain mana regen during downtime from mechanic dodging.
Except you have a job based on knowing exactly what your mana is after any spell you cast. You might as well just have a button that says 'Adds 24 white/black mana, 45 second cooldown' and it would accomplish the same thing but be clearer and less clunky.