Quote Originally Posted by PatronasCharm View Post
Vermedica - AoE Cure that costs 10 white mana
That's the concern I always have with suggestions like this. People have similarly suggested "HoT that costs or generates white mana, and DoT for black mana".

Heals and DoTs are not equally useful to a DPS, meaning such a spell would likely make the average of Verholy/Verflare casts more imbalanced.

And in this case, you haven't even proposed an opposing Black mana skill of equal value -- largely because such a skill doesn't actually exist.

Verwater - High potency Nuke maybe 400 that costs 10 White Mana triggers Verstone automatically

Or

Verblizzard - 400 potency uses 10 Black Mana automatically gives Verfire ready

Would be neat to use our manameters for certain spells.
The trouble is, you would only ever use such skills if you were near cap and wanted to immediately imbalance your Mana so you could cast Verholy and Verflare.
Ignoring for a moment that with these example values, in such a case you'd either effectively cost 1 Mana (for an extra GCD) or double-proc Verfire/stone:
This is a niche that is already covered by Enchanted Reprise, which would let you dump a little Mana when you're near cap to mulligan your values before your next combo.