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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    Nothing complicated in itself, I agree. Now I'm quite enjoying a DPS job that has actually no DoT "for the sake of having one" (or a timer to maintain, whih rules out MCH). Looks like DNC will be that way, more Proc-based and thus won't need a DoT.
    I am curious about the thought process behind calling it a DoT "for the sake of having one". As I explained it seems a likely course of action should they seek to add more potency to the rotation in the future as an alternative to "Jolt III", aside from just buffing every spell with one Trait, especially with how DoTs can function as easy damage-tuning knobs.

    Not to mention that between BLMs scoffing at maintaining their DoT amongst all of their other timers and SMN tying more and more of their DPS to maximizing theirs, RDM could be a happy medium, and nothing says a RDM DoT couldn't come with its own mechanics/benefits for maintaining it beyond Mana and damage. My bare-bones descriptions there were simply to illustrate the incredible ease of sliding one into the rotation, given that I've seen complaints before about how one 'wouldn't fit' or 'would be out of place' or whatnot -- and may also shine a light on minimum requirements of such DoTs to be useful without outshining other skills, of course.

    At the very least a new spell addition to the base rotation wouldn't be unwelcome given the showing we've been given for Shadowbringers. Wow, one whole extra finisher soaked in Impactful's blood, gee thanks.
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    Last edited by Archwizard; 06-09-2019 at 05:00 PM.