Quote Originally Posted by Nalien View Post
And like I said, I see that as a waste. It's potentially an interesting mechanic to explore, and not entirely without precedent; Machinists Heat gauge, for example. Overheating is a punishment, except when it's not because you want to overheat for a burst window. Red Mage could function much the same way; Unbalancing Mana is a punishment, except when you want to for specific skills cooldowns.
I still miss the imbalanced MP cost reduction bug... That was a surprisingly neat incidental 'mechanic'.

Quote Originally Posted by Nalien View Post
I completely disagree with this, simply because that completely limits the potential of the Job moving forward.
I don't see how it would. A less costly melee combo allows for greater banking which in turn allows greater flexibility. Having more ways to build it, or taking less time to build up to a given combo, is not mutually exclusive with things to do with its gauge.

Simply put... Why not both?