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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Archwizard View Post
    More importantly, you want us to go from no DoTs, to managing as many as Summoner? Because that's the only point I can see to separating them.
    Fairly certain I'm only suggesting one DoT...

    Quote Originally Posted by Nalien View Post
    I'd like 1 DoT like Higanbana to manage...

    (obviously none of these versions stack with each other)
    And even then, I said a DoT was perhaps the more boring effect to apply to such a mechanism...

    Quote Originally Posted by Archwizard View Post
    That's... the point though? Unbalancing your Mana is supposed to be penalized, so that you're compelled to use spells on both sides.
    And like I said, I see that as a waste. It's potentially an interesting mechanic to explore, and not entirely without precedent; Machinists Heat gauge, for example. Overheating is a punishment, except when it's not because you want to overheat for a burst window. Red Mage could function much the same way; Unbalancing Mana is a punishment, except when you want to for specific skills cooldowns.

    Quote Originally Posted by Archwizard View Post
    Going forward we should be focusing on accelerating into the combo, not making the trip take longer.
    I completely disagree with this, simply because that completely limits the potential of the Job moving forward. We already build gauge at a perfectly reasonable rate, and think the Job should focus on doing more with its gauge going forward, not focusing on more ways to build it. Lv80 is already fairly meh because the selection of skills we're getting are niche fillers, I'd rather Lv90 blow me away with something new than effectively more of the same...
    (1)
    Last edited by Nalien; 06-09-2019 at 01:47 AM.