

Eh. If "Reflect" (or "Verreflect") wasn't an option, I'd just as soon say a RDM defensive skill should take on fencing terminology, like "En Garde".
Fleche, Contre Sixte, Riposte, Zwerchhau, Redoublement, Corps-a-corps and Reprise all kinda have a theme goin'.
I've previously suggested having a barrier-type mitigation skill by such a name that takes cues from Noctis, forming a wall of swords using the same crystal weaponry we summon for Fleche and Contre Sixte to absorb or partially block damage for us, which could then counterattack based on the damage absorbed/blocked when the effect ends (or just proc a refresh on one of our oGCD attacks).
Alternately, if we go the full Reflect route, just have a cooldown that negates exactly one incoming hit and immediately hits the boss for the damage negated.
Admittedly reprisal-based hits are a tricky sort to balance, particularly when they're not attached to a tank role. Delicate balance between flavor and creating something raid groups will game by having the RDM soak effects so the rest of the group doesn't have to (since some have already used the BLM's absorb for that).
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