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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Dyvid View Post
    Personally I would like to RDM get Protect and Shell as a 15s to 20s buff. Just seems very RDM to me.
    Quote Originally Posted by Archwizard View Post
    But for RDMs, I see your Protect/Shell and raise you: Reflect.
    Call it Phalanx for the Final Fantasy XI fans in the audience.
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nalien View Post
    Call it Phalanx for the Final Fantasy XI fans in the audience.
    Eh. If "Reflect" (or "Verreflect") wasn't an option, I'd just as soon say a RDM defensive skill should take on fencing terminology, like "En Garde".
    Fleche, Contre Sixte, Riposte, Zwerchhau, Redoublement, Corps-a-corps and Reprise all kinda have a theme goin'.

    I've previously suggested having a barrier-type mitigation skill by such a name that takes cues from Noctis, forming a wall of swords using the same crystal weaponry we summon for Fleche and Contre Sixte to absorb or partially block damage for us, which could then counterattack based on the damage absorbed/blocked when the effect ends (or just proc a refresh on one of our oGCD attacks).

    Alternately, if we go the full Reflect route, just have a cooldown that negates exactly one incoming hit and immediately hits the boss for the damage negated.

    Admittedly reprisal-based hits are a tricky sort to balance, particularly when they're not attached to a tank role. Delicate balance between flavor and creating something raid groups will game by having the RDM soak effects so the rest of the group doesn't have to (since some have already used the BLM's absorb for that).
    (1)