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  1. #1
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90
    My biggest, truest wish for Red Mage is that they'll move things around and give us Vercure and Verrraise before level 50. It's Incredibly irritating that Summoner is a better Redmage than Redmage is before level 64.
    (3)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valavaern View Post
    My biggest, truest wish for Red Mage is that they'll move things around and give us Vercure and Verrraise before level 50. It's Incredibly irritating that Summoner is a better Redmage than Redmage is before level 64.
    I agree that at the very least they should drop the level on Vercure. If its best use (behind targetless Dualcasts) is to provide us with self-sustainability then putting such a high limiter on our healing is a poor choice.

    Granting, so is making Physick purely Mind-based and removing Drain from BLMs. We can't always have a pocket healer, and some of us didn't level healer Chocobos.

    Quote Originally Posted by Dyvid View Post
    Personally I would like to RDM get Protect and Shell as a 15s to 20s buff. Just seems very RDM to me.
    Admittedly with healers losing Protect as a party buff, I would have rather seen Protect or Shell incorporated as a WHM raid utility, their method of giving temporary mitigation to the group instead of the wings cooldown they're getting. Perhaps the other as an AST skill to fit their Time Mage themes.

    But for RDMs, I see your Protect/Shell and raise you: Reflect.

    As I've said before in this thread, Counterattacks fit very well with the Red Mage's fencing themes, while using a Defensive skill in order to Attack is very much a mix of White and Black magical philosophies that go up their mixed-magic alley.
    (2)
    Last edited by Archwizard; 06-04-2019 at 12:21 PM.

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Dyvid View Post
    Personally I would like to RDM get Protect and Shell as a 15s to 20s buff. Just seems very RDM to me.
    Quote Originally Posted by Archwizard View Post
    But for RDMs, I see your Protect/Shell and raise you: Reflect.
    Call it Phalanx for the Final Fantasy XI fans in the audience.
    (0)

  4. #4
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nalien View Post
    Call it Phalanx for the Final Fantasy XI fans in the audience.
    Eh. If "Reflect" (or "Verreflect") wasn't an option, I'd just as soon say a RDM defensive skill should take on fencing terminology, like "En Garde".
    Fleche, Contre Sixte, Riposte, Zwerchhau, Redoublement, Corps-a-corps and Reprise all kinda have a theme goin'.

    I've previously suggested having a barrier-type mitigation skill by such a name that takes cues from Noctis, forming a wall of swords using the same crystal weaponry we summon for Fleche and Contre Sixte to absorb or partially block damage for us, which could then counterattack based on the damage absorbed/blocked when the effect ends (or just proc a refresh on one of our oGCD attacks).

    Alternately, if we go the full Reflect route, just have a cooldown that negates exactly one incoming hit and immediately hits the boss for the damage negated.

    Admittedly reprisal-based hits are a tricky sort to balance, particularly when they're not attached to a tank role. Delicate balance between flavor and creating something raid groups will game by having the RDM soak effects so the rest of the group doesn't have to (since some have already used the BLM's absorb for that).
    (1)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archwizard View Post
    I agree that at the very least they should drop the level on Vercure. If its best use (behind targetless Dualcasts) is to provide us with self-sustainability then putting such a high limiter on our healing is a poor choice.

    Granting, so is making Physick purely Mind-based and removing Drain from BLMs. We can't always have a pocket healer, and some of us didn't level healer Chocobos.



    Admittedly with healers losing Protect as a party buff, I would have rather seen Protect or Shell incorporated as a WHM raid utility, their method of giving temporary mitigation to the group instead of the wings cooldown they're getting. Perhaps the other as an AST skill to fit their Time Mage themes.

    But for RDMs, I see your Protect/Shell and raise you: Reflect.

    As I've said before in this thread, Counterattacks fit very well with the Red Mage's fencing themes, while using a Defensive skill in order to Attack is very much a mix of White and Black magical philosophies that go up their mixed-magic alley.
    Touche - I have to admit I like this idea
    (0)