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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Mansion View Post
    Seeing the kit, yeah the AoE rotation is alright (Moulinet requiring 20 mana is welcome), although I won't say that doing 1-2/3-2 is more challenging than 1-1/1-1 in a 4 mobs+ situation.
    My biggest problem with the new AoE rotation is that it is the ideal rotation even in a 2 mob situation. Veraero II/Verthunder II is a 10 potency loss on Jolt II (120*2 vs 250) but a 1 Mana gain. Impact? That's much stronger than Veraero/Verthunder (they're 310 potency? Impact is 220, so 440 on 2 mobs) and a 5 Mana loss. This actually takes away from Red Mages AoE rotation IMO, since I'd say it was more interesting to weave in the single target spells based on how many enemies remained. That required some level of attention, and also helped prep you before bosses, since you could start getting Verstone and Verfire Ready procs. Now it's just the AoE rotation until there is a single mob left...

    To top it all off, you build Mana slower with the new AoE spells than we do with Scatter currently. The new spells build consistently, since there is no RNG, but a single Scatter proc and Scatter spam has you building Mana faster. The only reason this perhaps isn't a major issue is that Moulinet saw its cost reduced, but again... In 2 mob situations the AoE rotation is ideal, and 2~3 mob situations actually occur in real content every now and then, boss fights occasionally have a couple of extra mobs to deal with, and now we're stuck using our full AoE rotation on them for maximum damage, all while building Mana slower than we would with Scatter spam or weaving the single target spells in...
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    Last edited by Nalien; 05-30-2019 at 10:16 PM.