Quote Originally Posted by Grimoire-M View Post
I believe the reason for that is because Blizzard and Water are loosely tied to WHM and BLM's respective lore/mechanics as ways to restore MP, which invariably means they'd have to draw out excess aether from the environment in order to manifest them at all. I'd speculate that it actually goes against the core tenets of RDM's practices to use either element because their common properties invariably violate those tenets. We don't really have proof any of that that I can recall though. I'd have to dig through at the Conjurer/Thaumaturge quests again to be sure. That's my semi-educated half-forgotten overly-confident theoretical guess, at least.
I doubt that's the reason, honestly. Bear in mind that Fire magic doesn't lock our MP regen, nor do Aero or Thunder magic manifest as DoTs for us (the CNJ questline makes a point about Wind being the "death by a thousand paper-cuts" element), or Flare and Holy as AoEs.
It should be more sufficient to say in this context that RDM's practices have already adjusted those spells to be more environmentally friendly.

Quote Originally Posted by Nalien View Post
As far as lore goes, Cure and healing spells are actually Water-aspected (I believe this was an answer given long ago with regards to why White Mage has no Water spell outside something like Fluid Aura), this is particularly noticeable in something like Asylum which has a very water-y effect to it. As such, I always took Vercure as Red Mages "water" spell. As for ice... My headcannon is that Fleche and Contre Sixte are actually ice blades... Perhaps if the animation for them wasn't reusing assets that could be a bit clearer...
I don't ascribe to that at all. CNJ and ACN use the same green casting effect on their healing spells, while AST and RDM share the same faded blue effect with each other; attributing elements to either one supposes that SCH uses wind magic to heal and AST uses water magic, which are patently false since their powers have no elemental charge within the lore.
Unless, of course, we assume instead that green heals draw from the land and blue heals draw from extraterrestrial sources, but then that just leads to a whole can of worms about the RDM's healing. Sufficed to say, our healing magic is as different from WHM's as our battle magic is from BLM's.
Until Yoshi-P comes out and says Vercure is water magic, I'm choosing to believe it's just a blue heal. Likewise, until he says they're anything but Crystallized Aether, I think consensus is that our sword spells are just Crystallized Aether.