Quote Originally Posted by Lauront View Post
I think that's pretty much the issue. They were the right things to focus on but the implementation leaves something to be desired, i.e. they used up the 70-80 toolkit for it, barring the first point, which was more of a "meta" decision impacting all casters.

Particularly in the case of the AOE spells, since they're adding new ones... why not redress the absence of any frost or water spells with them? It's a peculiar decision to simply rehash Aero III (ironically, axed) and Thunder IV. Although it makes thematic sense... it feels like a missed opportunity.
Even worse if the two new AoEs don't proc Verfire/Verstone under Acceleration.

Honestly, why do the devs seem hell-bent on making sure Ninja is the only job with all six elements? It makes sense in the case of WHM and BLM, but you ever notice we share all the same elements with SMN, aside from the addition of Thunder? Right down to the Fire/Unaspected mega-spells...