Quote Originally Posted by Mansion View Post
I'm with you, but RDM is one of the jobs with the less buttons actually. We all kind of agreed Impact should proc on Jolt II, and perhaps after Enchanted Redoublement, VerHoly and VerFlare could proc on VerAero and VerThunder. But that's just quality of life. The problem is trimming too much might end up in the job feeling to brainless to play (which is already almost the case with casual Red Mage)
I like having Flèche and Contre de Sixte as separate abilities though, they flow in the rotation quite nicely.
I don't feel like '' more buttons = more complexity '' tho.
With RDM they're already very simple, having more buttons to press doesn't change that.

The way that I feel about it is basically just that I have a set of buttons that I have set aside for my dps rotation, and with RDM I've run out of buttons and have to use other buttons that makes the rotation feel like it flows less good.
I am not saying that they should trim them a lot, just a little.
Like there's no reason why Jolt 2 and Impact should require me to use two keybinds really. And the keybind that I use for Impact I could use for another ability that I use often in my rotation to make my rotation feel like it flows better.
It doesn't make it more complex, it just makes it more bloated.