Quote Originally Posted by Kolsykol View Post
Maybe this is an unpopular opinion, but I'd like to see less skill bloat...
I don't think that there needs to be basically 58315159 buttons that do the same thing.
Like just have Jolt 2 turn into Impact instead of them being separate buttons for example.

Fleche and Contre Sixte could just be combined into one bigger hitting ability too.
Having too many buttons to press unnecessarily for the sake of having more buttons just ends up feeling awkward imo.
While I agree for some jobs (Hello Scholar), I don't agree for RDM. I don't really see what could be removed from RDM to keep that gameplay intact to be honest.