Quote Originally Posted by Kolsykol View Post
Maybe this is an unpopular opinion, but I'd like to see less skill bloat...
I don't think that there needs to be basically 58315159 buttons that do the same thing.
Like just have Jolt 2 turn into Impact instead of them being separate buttons for example.

Fleche and Contre Sixte could just be combined into one bigger hitting ability too.
Having too many buttons to press unnecessarily for the sake of having more buttons just ends up feeling awkward imo.
I'm with you, but RDM is one of the jobs with the less buttons actually. We all kind of agreed Impact should proc on Jolt II, and perhaps after Enchanted Redoublement, VerHoly and VerFlare could proc on VerAero and VerThunder. But that's just quality of life. The problem is trimming too much might end up in the job feeling to brainless to play (which is already almost the case with casual Red Mage)
I like having Flèche and Contre de Sixte as separate abilities though, they flow in the rotation quite nicely.