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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SieyaM View Post
    My wish list isnt long or involved, just some kind of chainspell instead of just dual casting. I'm no theorycrafter or anything but I would love to be able to chain 3 or 4 spells with a great finisher as a RDM.
    Quote Originally Posted by Archwizard View Post
    Doesn't our melee already kinda fulfill that fantasy? Or do you mean like... Triplecast but for RDMs?
    I'm similarly curious. I was imagining an ability that briefly deactivates Dualcast, causing each sequential spell (up to a particular maximum, e.g. 3) to increase your Attack Speed for the next GCD and deal increased damage based on the spells cast before it? So, spell-combos? Idk.
    Quote Originally Posted by Archwizard View Post
    There wouldn't be a need to deactivate Dualcast, it already won't proc off of instant spells such as Swiftcast spells.
    Mate, the Triplecast-equivalent was your idea. I specifically went in a different, mutually-exclusive direction...
    Quote Originally Posted by Seraphor View Post
    If it reacts to getting hit, itll be a tank skill.
    If it functions nothing like Runic, then sure, it could be RDM.
    If paired with a utility skill that shields, shells, mantles, etc., some ally, you could possibly apply it through there, allowing it to function like a more meaningful (in that it can be used externally), but far less frequent, anti-magic Third Eye.

    ...I'm not sure RDM needs or deserves such, though.
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    Last edited by Shurrikhan; 05-10-2019 at 12:05 PM.

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm similarly curious. I was imagining an ability that briefly deactivates Dualcast, causing each sequential spell (up to a particular maximum, e.g. 3) to increase your Attack Speed for the next GCD and deal increased damage based on the spells cast before it? So, spell-combos? Idk.
    There wouldn't be a need to deactivate Dualcast, it already won't proc off of instant spells such as Swiftcast spells.

    Quote Originally Posted by Kurando View Post
    Having a lengthy cooldown is no different to ranged using Refresh on the group every 3mins (or whatever it is). RDM just having a second way to recover MP (outside of Lucid) is far from counterproductive as depending on the amount it restores or how the action is rewarded, it could very well give the job the respite it may require.
    Allow me to rephrase.

    We already have our MP recovery tied entirely to a CD, and we're feeling the limitations of that due to the intermittent nature of our utilities. My concern is half that a skill such as what you proposed would not only have limited availability during the periods where we would need to recover MP, but would also have inconsistent effectiveness if used at any point outside of our major burst period (ie the melee combo) -- which means at best we're facing exactly the same difficulties as I mentioned with tying our MP recovery purely to our Enchanted melee (but with a cooldown so it doesn't affect every melee), and at worst can only use it for upkeep within the rotation due to needing to spend MP to deal damage to recover MP, which basically is an extra step to a form of upkeep that should be included in the base rotation.
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