Quote Originally Posted by Jonnycbad View Post
I think MP issues would be obviated if they nerf Verraise to make it on its own recast timer with a 30 or 60s recast (same for SMN). Most of our MP woes comes from coming back from Weakness or spamming raises. DPS can only get TP back with cross-role skills Tactician/Invigorate, so I think it would be fine if RDM could only get it back from Lucid Dreaming. Our spells are far cheaper to cast than other DPS casters.
Mmmh not really.
If you play uptime RDM, with no raise and no lucid dreaming, you will run out of MP around 4-5 minutes in the fight.

SMN uses Ruin 3 most of the time (240 PM), can refresh DoTs once out of two times thanks to an oGCD ability (free mana cost), and sometimes SMN use Ruin II (480 PM) for mobility outside of DWT and Bahamut (that's not considering Ruin 4 procs that is 240 PM, and instant). And they get 10% MP recovery every minute. Sure their MP pool is a bit reduced compared to RDM, but you virtually cannot run out of MP on SMN as long as you don't die. Plus you can access Lucid Dreaming if things go really bad.

RDM is ONLY using spells that cost 360 MP, 480 MP for each dualcast and 600 MP after each melee combo, with no mana recovery part of their rotation. They can be expected to Mana shift and Raise. So yeah, they need something in their kit to fix the MP costs (either through a regen or a Thin Air like ability).