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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    A random musing on MP regen...

    What if...

    ... Casting a spell that achieves Black/White Mana balance caused you to regain some MP.

    That way you will naturally get some MP back doing your normal rotation... But in a pinch, you can sac some DPS to use some more Joltpacts over Verfirones to force more equilibriums for more burst MP regen.

    With it also being thematic because "Muh balance!"

    An alternative could be "After achieving balance, your next spell cast that causes you to become unbalanced restores MP" if you wanted to prevent Scatterspam from being an easy way to get a bunch of MP regen.
    I think my main concern with this is that due to the proc-heavy nature of our rotation, it's very easy to end up with imbalances of 1-5 MP that you can't easily undo, especially with small odd number differences; the only way to really control getting out of those is either to overcap or luck out. Not so hard to control early in a fight before you've had all your procs... but you won't be needing much MP at that point, will you.
    An interesting thought, one potentially worth expanding upon and exploring for other bonuses even, but not for something so important as our MP gain.

    Question:

    Is Ice magic just Water magic that's cold?

    Or is Water magic just Ice magic that's warm?

    Can't tell if serious or trying to be funny... but the intent of that bullet point was to highlight the last B/W elemental pairing we have left. Thematically it makes sense to pair the two being the closest "match" on each side, much as lightning is considered heavenly and generated by the interaction of hot and cold air, and heat is naturally generated under the intense pressure within the earth. Sort of a "Poseidon/Zeus/Hades" theme.

    But if that's a real question, Seraphor has the right of it within the canon. Conjurers/White Mages commune with elementals to manipulate surrounding matter for them, while Thaumaturges generate their own power to expel in the form of energy through arcane variations on physics.
    "Ice" magic is more accurately "Cold" magic unrelated to water, which just so happens to freeze vapor in the surrounding air into solid form as a byproduct of its use before rapidly sublimating back into its original state (where Umbral Ice's ability to regenerate mana could be considered an endothermic reaction to this, directing energy inward to the mage to be expelled as fire and lightning), while Water magic is... well, water. Condensing and manipulating that vapor directly.

    Quote Originally Posted by Mansion View Post
    If we are to keep magic and elements the way they work in FFXIV, a Ver-Blizzard/Umbral Ice would be the go-to way of regaining mana.
    Of course it does not have to be a proper stance mecanic as BLM, but it could be an oGCD that turns into VerBlizzard if your Black mana is higher, delivers an ice aspected magic attack with a MP refresh, or VerWater if White mana is higher (her I'm not sure what it could do because Water magic in White Mage is almost non existent). Make them AoE to soothe the crowd wanting more AoE on RDM
    Hadn't thought about that before.
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    Last edited by Archwizard; 04-30-2019 at 06:50 PM.