I’ve always felt that our procs were more of a priority system, if I get in a spree with ver fire/stone and lose impact it doesn’t really bother me because the former are the better spells to be casting anyway.

Having an action for a dot, isn’t going to be rewarding either. It would just unnecessarily complicate the rotation. MNK is a fine example of how a job can pretty much still have the same rotation over several expansions and still be fleshed out. (I’m aware it has a dot, it’s been there since the beginning). I only bring up MNK because it is the only other job that seems to have a very smooth fluid play style like RDM.

From the way you talked earlier the reason you seemed to want a dot was to continue damaging the opponent while you are having to move/stop casting. Putting it as a bonus on the end of the melee combo/finisher spell would accomplish this and keep the fluidity of the job.

One thing I would like to see is some sort of interupt/stun. Tie it to a oGCD damage action if needed so it has a dual use.

I’m expecting we will be getting something to improve our AOE experience as that is the most bland part of our kit.

I really think at this point they should be moving away from new actions and usin traits to improve the gameplay experience. That’s not to say we shouldn’t get any new actions. I just think using traits is the better way to keep from having to purge to keep button bloat down.